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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - What Rules Need Fixing?
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<blockquote data-quote="The Shadow Lich" data-source="post: 3703158" data-attributes="member: 53038"><p>Ive always had a serious problem with armor making you harder to hit. There are rules I believe in unearthed Arcana where armor can be used as damage reduction. Now picture this two men are on the battle field. One is wearing full plate armor and the other is wearing ninja robes. Now if these two men were the exact same stat wise and base attack etc, do you really think the guy in plate mail would have a better chance at hitting guy in the ninja robes? The answer is no but the armor might absorb some or all of the damage. Really there are two problems I see with armor. It slowes you down which realalistically makes you easier to hit. Infact the guy in armor would probably get hit first. It might not get past his armor but he would still get hit. So lets say both of these characters are extremely strong. With magic items they have a +8 str bonus. Said ninja man is useing a heavy flail. Not a ninja weapon but not the point either. He misses by two because of the armor. To me that means he hit the armor and should do heavy flail damage plus str mod plus any extra damage from feats. Hitting the armor hard enough might be enough to still cause some damage. Armor and natural armor would work much better to me as damage reduction. Also there should be different types of damage reduction for different armor types. Chain mail is good against slashing not real good against piering but does not help at all against bludgeoning. So damage reduction 6 against slashing/ 3 against piering and bludgeoning bypasses it. Those numbers might not be good, it was just a example.</p><p></p><p>Also I think that spot and listen should be class skills for all classes.</p></blockquote><p></p>
[QUOTE="The Shadow Lich, post: 3703158, member: 53038"] Ive always had a serious problem with armor making you harder to hit. There are rules I believe in unearthed Arcana where armor can be used as damage reduction. Now picture this two men are on the battle field. One is wearing full plate armor and the other is wearing ninja robes. Now if these two men were the exact same stat wise and base attack etc, do you really think the guy in plate mail would have a better chance at hitting guy in the ninja robes? The answer is no but the armor might absorb some or all of the damage. Really there are two problems I see with armor. It slowes you down which realalistically makes you easier to hit. Infact the guy in armor would probably get hit first. It might not get past his armor but he would still get hit. So lets say both of these characters are extremely strong. With magic items they have a +8 str bonus. Said ninja man is useing a heavy flail. Not a ninja weapon but not the point either. He misses by two because of the armor. To me that means he hit the armor and should do heavy flail damage plus str mod plus any extra damage from feats. Hitting the armor hard enough might be enough to still cause some damage. Armor and natural armor would work much better to me as damage reduction. Also there should be different types of damage reduction for different armor types. Chain mail is good against slashing not real good against piering but does not help at all against bludgeoning. So damage reduction 6 against slashing/ 3 against piering and bludgeoning bypasses it. Those numbers might not be good, it was just a example. Also I think that spot and listen should be class skills for all classes. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - What Rules Need Fixing?
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