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4E - What Rules Need Fixing?
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<blockquote data-quote="frankthedm" data-source="post: 3715442" data-attributes="member: 1164"><p>There needs to be less stat damaging. Low end threats can wind up more dangerous by virture of attatcking the ability score. Things like Shadows and Allips can take even high level PCs out very fast.</p><p></p><p>If shadows weaken those they hit, they can cause fatigue / exhaustion to those they damage, rather than treating someone's STR as a separate pool of HP that barely goes up with level.</p><p></p><p>Something sucks blood out of you should do a similar thing. HP damage and a fort save to avoid fatigue, then exhaustion. When the HP hit zero, KO like every other attack.</p><p></p><p>Ray of enfeeblement ought to become a penalty on melee to hit and all damage rolls. Recalculating encumbrance and taking away prerequisites with a 1st level spell makes things slow down more than is worth it.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3715442, member: 1164"] There needs to be less stat damaging. Low end threats can wind up more dangerous by virture of attatcking the ability score. Things like Shadows and Allips can take even high level PCs out very fast. If shadows weaken those they hit, they can cause fatigue / exhaustion to those they damage, rather than treating someone's STR as a separate pool of HP that barely goes up with level. Something sucks blood out of you should do a similar thing. HP damage and a fort save to avoid fatigue, then exhaustion. When the HP hit zero, KO like every other attack. Ray of enfeeblement ought to become a penalty on melee to hit and all damage rolls. Recalculating encumbrance and taking away prerequisites with a 1st level spell makes things slow down more than is worth it. [/QUOTE]
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