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4E - What Rules Need Fixing?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 3716078" data-attributes="member: 545"><p>Most DMs IME are well aware that certain kinds of opponents yield much more loot for the amount of risk than others. Dumb monsters tend to be poor. Classed humanoid NPCs often have a valuable trinket or two.</p><p></p><p>So it is not necessarily a matter of giving less treasure as tweaking the mix along the way.</p><p></p><p>Extreme rapidity of advancement when measured against the pace of the world has been a problem in all editions. While this is <em>potentially</em> worse in 3e, whether you get bizarre results here depends entirely on whether your DM cares or not, not which edition you play.</p><p></p><p>I do agree with Nifft that the next logical step is to give guidance on how to run high or low wealth campaigns. FREX, MAD is usually thought of as a disadvantage, but in a very high wealth campaign it is a potential advantage -- the Monk can afford to be packed to the gills with stat boosting items in a way that cannot benefit the Fighter. The other side of the coin is that I consider the Monk and Paladin unfun in a low stat and low wealth campaign -- that is a design flaw.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3716078, member: 545"] Most DMs IME are well aware that certain kinds of opponents yield much more loot for the amount of risk than others. Dumb monsters tend to be poor. Classed humanoid NPCs often have a valuable trinket or two. So it is not necessarily a matter of giving less treasure as tweaking the mix along the way. Extreme rapidity of advancement when measured against the pace of the world has been a problem in all editions. While this is [i]potentially[/i] worse in 3e, whether you get bizarre results here depends entirely on whether your DM cares or not, not which edition you play. I do agree with Nifft that the next logical step is to give guidance on how to run high or low wealth campaigns. FREX, MAD is usually thought of as a disadvantage, but in a very high wealth campaign it is a potential advantage -- the Monk can afford to be packed to the gills with stat boosting items in a way that cannot benefit the Fighter. The other side of the coin is that I consider the Monk and Paladin unfun in a low stat and low wealth campaign -- that is a design flaw. [/QUOTE]
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