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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - What Rules Need Fixing?
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<blockquote data-quote="Nifft" data-source="post: 3721292" data-attributes="member: 6562"><p>Sorry, no. 3rd party of my choosing edits. You haven't earned the right to sit in judgment over my work.</p><p></p><p> If you're going to bother using quotation marks, at least learn how to copy & paste. It's frustrating to have a conversation with someone who claims I've said stuff that I did not say.</p><p></p><p>- - -</p><p></p><p>Anyway, back on topic: <strong>decouples</strong> obviously has extremes ("eliminate wealth" being one extreme; "unlimited wealth" being the other), and I don't really care if a system fails at those extremes. There's lots of room for a working system which allows a DM to scale wealth up or down and not break his game.</p><p></p><p>Low-wealth campaigns are a staple; they're one of the most popular deviations from Core that I've seen around here. It's hardly a stretch of one's imagination.</p><p></p><p>- - -</p><p></p><p> I'm working on an Incarnum-like system where pretty much everything keys off of invested Essentia (yes, it's also an Exalted-like system). Magic weapons are things in which you can invest Essentia -- they have no power without a powerful dude behind them, though powerless dudes can't break them with normal weapons.</p><p></p><p>It's designed to allow wealth to determine one's flexibility rather than one's instantaneous power. Still gotta hammer out spellcasting, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3721292, member: 6562"] Sorry, no. 3rd party of my choosing edits. You haven't earned the right to sit in judgment over my work. If you're going to bother using quotation marks, at least learn how to copy & paste. It's frustrating to have a conversation with someone who claims I've said stuff that I did not say. - - - Anyway, back on topic: [b]decouples[/b] obviously has extremes ("eliminate wealth" being one extreme; "unlimited wealth" being the other), and I don't really care if a system fails at those extremes. There's lots of room for a working system which allows a DM to scale wealth up or down and not break his game. Low-wealth campaigns are a staple; they're one of the most popular deviations from Core that I've seen around here. It's hardly a stretch of one's imagination. - - - I'm working on an Incarnum-like system where pretty much everything keys off of invested Essentia (yes, it's also an Exalted-like system). Magic weapons are things in which you can invest Essentia -- they have no power without a powerful dude behind them, though powerless dudes can't break them with normal weapons. It's designed to allow wealth to determine one's flexibility rather than one's instantaneous power. Still gotta hammer out spellcasting, though. :) Cheers, -- N [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E - What Rules Need Fixing?
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