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4E - What Rules Need Staying?
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<blockquote data-quote="Greyhawk" data-source="post: 3706528" data-attributes="member: 40355"><p>I think that feats and skills allow much broader character development than in earlier editions of the game, and mean that the game has a more open and natural feel to it. Unfortunately for feats, spells and some abilities (not to mention classes) there have been far too many new ones introduced in the various supplements. Don't get me wrong, there are some good and useful ideas out there but there have been some that nobody in their right mind would select and others that allow the generation of Uber characters by the min/max rules lawyers.</p><p></p><p>4th Edition is the opportunity for a 'spring clean' and also to make the starting game much more welcoming to new recruits. At the moment it must be very daunting and a barrier for newcomers when they initially start playing.</p><p></p><p>Domains I love and would like to see extended, they give each cleric more depth and identity.</p><p></p><p>Above all make it an evolution in the game system not a revolution, characters (and players) should be able to migrate to the new rules without major trauma!</p><p></p><p>GH</p></blockquote><p></p>
[QUOTE="Greyhawk, post: 3706528, member: 40355"] I think that feats and skills allow much broader character development than in earlier editions of the game, and mean that the game has a more open and natural feel to it. Unfortunately for feats, spells and some abilities (not to mention classes) there have been far too many new ones introduced in the various supplements. Don't get me wrong, there are some good and useful ideas out there but there have been some that nobody in their right mind would select and others that allow the generation of Uber characters by the min/max rules lawyers. 4th Edition is the opportunity for a 'spring clean' and also to make the starting game much more welcoming to new recruits. At the moment it must be very daunting and a barrier for newcomers when they initially start playing. Domains I love and would like to see extended, they give each cleric more depth and identity. Above all make it an evolution in the game system not a revolution, characters (and players) should be able to migrate to the new rules without major trauma! GH [/QUOTE]
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