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4E - What Rules Need Staying?
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<blockquote data-quote="Nifft" data-source="post: 3719536" data-attributes="member: 6562"><p>Trivia: XP chart is identical, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- - -</p><p></p><p>Anyway, stuff I want to keep:</p><p></p><p><strong>Item Crafting<strong> -- I like that there are rules for this, though the specific rules could be streamlined / made more accessible.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Multiclassing</strong> -- The base mechanic is good. Again, specifics could use streamlining. I like how SW Saga and ToB:Bo9S handle it. This includes the unified XP table.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Metamagic</strong> -- The idea that you can customize your spell list is great. The cost is often too high (or too low), but that's an issue of tuning. I want something like Metamagic (or Spell Templates) in 4e.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Skills</strong> -- Seems too basic and not particularly threatened, but still, I like the mechanic. It was a good step up from 2e, and it mostly works, though at high levels skills can become less relevant.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Scaling XP Awards</strong> -- Again, simple, but a big improvement over 2e, IMHO. In fact, the whole idea of <strong>CR</strong> is great. (It'd be nice if CR were more reliable and each critter / trap / encounter had caveats about non-standard party composition, but even without such decoration, it's much better than nothing.)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><strong>Combat Tactics Round-by-Round</strong> for the heavy hitters -- More! More! More! Even if I decide to do things differently, I always appreciate the advice.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Cheers, -- N</strong></strong></p></blockquote><p></p>
[QUOTE="Nifft, post: 3719536, member: 6562"] Trivia: XP chart is identical, too. :) - - - Anyway, stuff I want to keep: [b]Item Crafting[b] -- I like that there are rules for this, though the specific rules could be streamlined / made more accessible. [b]Multiclassing[/b] -- The base mechanic is good. Again, specifics could use streamlining. I like how SW Saga and ToB:Bo9S handle it. This includes the unified XP table. [b]Metamagic[/b] -- The idea that you can customize your spell list is great. The cost is often too high (or too low), but that's an issue of tuning. I want something like Metamagic (or Spell Templates) in 4e. [b]Skills[/b] -- Seems too basic and not particularly threatened, but still, I like the mechanic. It was a good step up from 2e, and it mostly works, though at high levels skills can become less relevant. [b]Scaling XP Awards[/b] -- Again, simple, but a big improvement over 2e, IMHO. In fact, the whole idea of [b]CR[/b] is great. (It'd be nice if CR were more reliable and each critter / trap / encounter had caveats about non-standard party composition, but even without such decoration, it's much better than nothing.) [b]Combat Tactics Round-by-Round[/b] for the heavy hitters -- More! More! More! Even if I decide to do things differently, I always appreciate the advice. Cheers, -- N[/b][/b] [/QUOTE]
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