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4E - What Rules Need Staying?
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<blockquote data-quote="KarinsDad" data-source="post: 3720714" data-attributes="member: 2011"><p>Interesting. That is a simple mathematic progression, but to use the exact same one???</p><p></p><p>It seems that Fallout might have been a strong influence on 3E. Are there any other similarities?</p><p></p><p>I noticed that Endurance / 2 is added to hit points in Fallout. Similar to (Con - 10) / 2 is added to hit points in 3E. Fallout also rounds down here.</p><p></p><p></p><p></p><p>Here is one I do not want them to keep as is. I want them to go to a simple progression system like the Star Wars game. This is done for BAB and saves now, why not skills? This only works real well if they trim down the skill list as well (e.g. combine Spot, Listen, and Search into a single Perception skill, having to purchase all 3 to be an alert PC was one of the "Arrrggghhh" moments of 3E). They did go out of their way to add too many rules in 3E and I'm glad they will be trimming some of that down. Balance, Climb, Jump, Swim, and even Tumble could be combined into Athletics, etc. Open Locks and Disarm Traps into some form of Mechanics skill. Having different levels of ability in these types of things is not really necessary. The model does not need to be that detailed and it would make leveling up or creating a high level NPC a lot lot easier.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3720714, member: 2011"] Interesting. That is a simple mathematic progression, but to use the exact same one??? It seems that Fallout might have been a strong influence on 3E. Are there any other similarities? I noticed that Endurance / 2 is added to hit points in Fallout. Similar to (Con - 10) / 2 is added to hit points in 3E. Fallout also rounds down here. Here is one I do not want them to keep as is. I want them to go to a simple progression system like the Star Wars game. This is done for BAB and saves now, why not skills? This only works real well if they trim down the skill list as well (e.g. combine Spot, Listen, and Search into a single Perception skill, having to purchase all 3 to be an alert PC was one of the "Arrrggghhh" moments of 3E). They did go out of their way to add too many rules in 3E and I'm glad they will be trimming some of that down. Balance, Climb, Jump, Swim, and even Tumble could be combined into Athletics, etc. Open Locks and Disarm Traps into some form of Mechanics skill. Having different levels of ability in these types of things is not really necessary. The model does not need to be that detailed and it would make leveling up or creating a high level NPC a lot lot easier. [/QUOTE]
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