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General Tabletop Discussion
D&D Older Editions
4E: What we think we know
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<blockquote data-quote="Keldryn" data-source="post: 3702771" data-attributes="member: 11999"><p>I'm going to be kicking off a new game when I re-join my gaming group once the project I'm currently working on is finished (<a href="http://www.ea.com/skate/index.jsp" target="_blank">Skate</a> ). The current stack of books that I have to cart around -- even with some being supplied by players -- is getting insane. With this new game, I've been thinking of doing some heavy streamlining and being a lot choosier about which non-core elements come into the game. Not because I think they're all broken (I don't think that), but it's an overwhelming amount of options that slows down character creation and advancement and leaves the players juggling 3 or 4 books throughout the game. And more books for me. </p><p></p><p>I'm really hoping that 4e gets rid of the need to create such characters as the aforementioned Fighter/Sorcerer/Spellsword/Eldrich Knight. Previews of 3rd Edition talked about creating virtually any character concept by multiclassing a couple of base classes and choosing the right feats. I hope that 4e takes us back to that concept, with multiclassing that doesn't require prestige classes to fix spellcaster advancement and feats that scale with your level so that you don't need a selection of 1,200 feats.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 3702771, member: 11999"] I'm going to be kicking off a new game when I re-join my gaming group once the project I'm currently working on is finished ([URL=http://www.ea.com/skate/index.jsp]Skate[/URL] ). The current stack of books that I have to cart around -- even with some being supplied by players -- is getting insane. With this new game, I've been thinking of doing some heavy streamlining and being a lot choosier about which non-core elements come into the game. Not because I think they're all broken (I don't think that), but it's an overwhelming amount of options that slows down character creation and advancement and leaves the players juggling 3 or 4 books throughout the game. And more books for me. I'm really hoping that 4e gets rid of the need to create such characters as the aforementioned Fighter/Sorcerer/Spellsword/Eldrich Knight. Previews of 3rd Edition talked about creating virtually any character concept by multiclassing a couple of base classes and choosing the right feats. I hope that 4e takes us back to that concept, with multiclassing that doesn't require prestige classes to fix spellcaster advancement and feats that scale with your level so that you don't need a selection of 1,200 feats. [/QUOTE]
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