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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E: What we think we know
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3704377" data-attributes="member: 19675"><p>I'm solidly in the "more options is better" camp of RPG design.</p><p></p><p>That in mind, I've bought WotC releases like the XPH, UA, ToM, MoI and Bo9S. I think they're decent products, but in neither case would I want the <em>entire</em> system modeled on those books.</p><p></p><p>So, for me at least, revamping <em>ALL</em> of D&D to resemble one of those niche products would be bad, regardless of my love or dislike of them.</p><p></p><p>Including their mechanics in the Core (say, 1-3 classes each) of the game to be expanded in later releases, OTOH, would be perfectly acceptible to me. By that, I don't neccessarily mean that it would be the Core classes of 3.5 + 3 from each of the alternative systems...I mean that some of the Core classes might actually work <em>better </em> with some of the other mechanics than they do now. For instance, a MoI version of the Monk (something I'm designing right now) might be mechanically and thematically superior to the current one in several ways. Perhaps ki=incarnum or some such.</p><p></p><p>So...wait & see, wait & see.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3704377, member: 19675"] I'm solidly in the "more options is better" camp of RPG design. That in mind, I've bought WotC releases like the XPH, UA, ToM, MoI and Bo9S. I think they're decent products, but in neither case would I want the [I]entire[/I] system modeled on those books. So, for me at least, revamping [I]ALL[/I] of D&D to resemble one of those niche products would be bad, regardless of my love or dislike of them. Including their mechanics in the Core (say, 1-3 classes each) of the game to be expanded in later releases, OTOH, would be perfectly acceptible to me. By that, I don't neccessarily mean that it would be the Core classes of 3.5 + 3 from each of the alternative systems...I mean that some of the Core classes might actually work [I]better [/I] with some of the other mechanics than they do now. For instance, a MoI version of the Monk (something I'm designing right now) might be mechanically and thematically superior to the current one in several ways. Perhaps ki=incarnum or some such. So...wait & see, wait & see. [/QUOTE]
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