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<blockquote data-quote="bloodydrake" data-source="post: 3704866" data-attributes="member: 10429"><p>See I disagree I think this is exactly what they want to do. Historically Dnd has so many users, say for fun 100,000 people play dnd,..but guess what? the majority of money spent on this hobby is by the dm's not the players which is probably 25%. Thats a bitch for the "Company" </p><p>I can see all the beancounters looking at games like wow services like XboxLive and thinking we need a way to propell our product into the digital age and start to get more revenue from the players not just the Dm's..(microtransactions say HI!).</p><p>Monthy service charges are how you do it. You still sell the hardcopies to the Dm's and the players all start paying their fees to play instead of just bringing the beer or snacks.</p><p>The balance is how to make it attractive to the users for what you get for the service and to make it fit in the acceptable monthy fee charges all these people have come to expect thanks to eq,UO,and wow ect.</p><p>Just the digital subscriptions that programs like napsters have you reap the most reward for subscriptions that allow access to these resources but don['t allow the user to actually purchase them.</p><p>The BIG issue is convincing the playerbase that "Its worth it" give enough to make it paleteable. your ideas on how to turn it into a money making machine are really ideas on how to "send Dnd to die."</p></blockquote><p></p>
[QUOTE="bloodydrake, post: 3704866, member: 10429"] See I disagree I think this is exactly what they want to do. Historically Dnd has so many users, say for fun 100,000 people play dnd,..but guess what? the majority of money spent on this hobby is by the dm's not the players which is probably 25%. Thats a bitch for the "Company" I can see all the beancounters looking at games like wow services like XboxLive and thinking we need a way to propell our product into the digital age and start to get more revenue from the players not just the Dm's..(microtransactions say HI!). Monthy service charges are how you do it. You still sell the hardcopies to the Dm's and the players all start paying their fees to play instead of just bringing the beer or snacks. The balance is how to make it attractive to the users for what you get for the service and to make it fit in the acceptable monthy fee charges all these people have come to expect thanks to eq,UO,and wow ect. Just the digital subscriptions that programs like napsters have you reap the most reward for subscriptions that allow access to these resources but don['t allow the user to actually purchase them. The BIG issue is convincing the playerbase that "Its worth it" give enough to make it paleteable. your ideas on how to turn it into a money making machine are really ideas on how to "send Dnd to die." [/QUOTE]
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