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4E: Why now?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3703142" data-attributes="member: 22882"><p>Converting from 2e to 3e is a pain in the rear. As a Spelljammer enthusiast, I'm well aware of this.</p><p></p><p>Converting from 3e to 3.5e is almost never necessary. Just because RttToEE required a lot to make it technically correct in the new system does not mean you couldn't have run it exactly as-written.</p><p></p><p>Converting from 3.5 to Star Wars Saga Edition is ALSO almost never necessary, although it's sometimes desirable. You could run most of RttToEE in SWSE without changing the stats in the module, while benefiting from greatly improved gameplay, character creation and in-play mechanics. The only exceptions would be special abilities that aren't shared between the lines, such as Incorporeal.</p><p></p><p></p><p></p><p>I disagree that D&D is more complex than MtG. Magic has a lot more interactivity in its rules (and actual money on the line!), although those rules appear simpler on the surface.</p><p></p><p>In light of the games that have come out since 3.5, I cannot consider it a 'great game' anymore. SWSE proves that a much game can remain functionally backwards-compatible while making significant changes.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3703142, member: 22882"] Converting from 2e to 3e is a pain in the rear. As a Spelljammer enthusiast, I'm well aware of this. Converting from 3e to 3.5e is almost never necessary. Just because RttToEE required a lot to make it technically correct in the new system does not mean you couldn't have run it exactly as-written. Converting from 3.5 to Star Wars Saga Edition is ALSO almost never necessary, although it's sometimes desirable. You could run most of RttToEE in SWSE without changing the stats in the module, while benefiting from greatly improved gameplay, character creation and in-play mechanics. The only exceptions would be special abilities that aren't shared between the lines, such as Incorporeal. I disagree that D&D is more complex than MtG. Magic has a lot more interactivity in its rules (and actual money on the line!), although those rules appear simpler on the surface. In light of the games that have come out since 3.5, I cannot consider it a 'great game' anymore. SWSE proves that a much game can remain functionally backwards-compatible while making significant changes. [/QUOTE]
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