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4E: Why now?
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<blockquote data-quote="pawsplay" data-source="post: 3703873" data-attributes="member: 15538"><p>If anyone intends to stick with 3.5, there are enough products currently in print to keep them busy for quite some time. I don't think WotC has a huge fear of alienating customers. Rather, I think they anticipate some holdouts, who will eventually convert, if the new product is good. </p><p></p><p>Another reason to do 4e is because the Epic rules, and everything that led to them, and everything they led to, needs to be surgically removed from D&D. They were anti-fun, and they showed some scaling problems of the ratio of fun:level.</p><p></p><p>Statblocks are so messy even wotc's own professionals got all the major details right probably less than 90% of the time. </p><p></p><p>Options are good, but customization is better than indefinited expansion. Kits were, in that sense, better than the bloat of prestige classes. Talent trees are better than class variants. </p><p></p><p>D&D may or may not go all Tome of Battle, but it certainly needs to put a gritty barbarian within striking distance of a mad sorcerer. Likewise, a solamnic knight needs to stand a chance against a spellcasting dragon.</p><p></p><p>If they don't, it's only a matter of time before some 3rd party publisher does write "D&D but better."</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3703873, member: 15538"] If anyone intends to stick with 3.5, there are enough products currently in print to keep them busy for quite some time. I don't think WotC has a huge fear of alienating customers. Rather, I think they anticipate some holdouts, who will eventually convert, if the new product is good. Another reason to do 4e is because the Epic rules, and everything that led to them, and everything they led to, needs to be surgically removed from D&D. They were anti-fun, and they showed some scaling problems of the ratio of fun:level. Statblocks are so messy even wotc's own professionals got all the major details right probably less than 90% of the time. Options are good, but customization is better than indefinited expansion. Kits were, in that sense, better than the bloat of prestige classes. Talent trees are better than class variants. D&D may or may not go all Tome of Battle, but it certainly needs to put a gritty barbarian within striking distance of a mad sorcerer. Likewise, a solamnic knight needs to stand a chance against a spellcasting dragon. If they don't, it's only a matter of time before some 3rd party publisher does write "D&D but better." [/QUOTE]
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