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<blockquote data-quote="wgreen" data-source="post: 3715109" data-attributes="member: 30892"><p>This is the single thing I'd like to see most, in addition to some concrete instructions on how to prepare adventures. D&D needs to stop assuming people already know "how to role-play"; and honestly, I think gamers need to stop assuming they themselves know how to do it, as well. Not all RPGs provide the same experience (i.e., try playing Dogs in the Vineyard as though it were D&D, and see how much fun you have).</p><p></p><p>I'd love to see 4e come right out and say, "THIS is how we assume you're playing your games. Play them however you like, but this is the default. Also, to help you out, here are some common alternative we've seen, and here's how they work. Pick whatever you like, or make up your own, but make sure you and your group decide on one before playing." </p><p></p><p>Also, "Here's how you prep. Here's about how much time you should expect to spend, here's the process to use, here's how to come up with fun encounters, and here's how to deal with the bits that happen between those encounters." </p><p></p><p>Right now, I feel like it's pretty much just "Use your imagination!! YOU CAN DO ANYTHING!!!!1!" which is singularly unhelpful to me.</p><p></p><p>-Will</p></blockquote><p></p>
[QUOTE="wgreen, post: 3715109, member: 30892"] This is the single thing I'd like to see most, in addition to some concrete instructions on how to prepare adventures. D&D needs to stop assuming people already know "how to role-play"; and honestly, I think gamers need to stop assuming they themselves know how to do it, as well. Not all RPGs provide the same experience (i.e., try playing Dogs in the Vineyard as though it were D&D, and see how much fun you have). I'd love to see 4e come right out and say, "THIS is how we assume you're playing your games. Play them however you like, but this is the default. Also, to help you out, here are some common alternative we've seen, and here's how they work. Pick whatever you like, or make up your own, but make sure you and your group decide on one before playing." Also, "Here's how you prep. Here's about how much time you should expect to spend, here's the process to use, here's how to come up with fun encounters, and here's how to deal with the bits that happen between those encounters." Right now, I feel like it's pretty much just "Use your imagination!! YOU CAN DO ANYTHING!!!!1!" which is singularly unhelpful to me. -Will [/QUOTE]
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