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<blockquote data-quote="Draxo" data-source="post: 3703299" data-attributes="member: 50009"><p>Well.. I saw a similar thread posted in the planned topics, and with the official announcement right round the corner along with the actual release of these threads, I thought I would make a thread here amongst a D&D community I respect above the official one.</p><p></p><p>So I thought I would ask.. what are your hopes and wishes for 4th edition?</p><p></p><p>Heres some of mine:</p><p></p><p>1, The removal of the Vancian magic system.</p><p></p><p>I know! A great shakeup.. but i was raised on console RPG's, and I would really love to see things change to more of a 'spellpoint' system. I know it would kind of turn its back on a lot of books which establish the vancian system, but I just to this day cannot 'get' the idea of a magic user who can reverse gravity and bring down a meteor swarm, who cant cast a standard magic missile. I always saw magic as a 'personal reservoir of power'. I would love to see it work as a points based system.</p><p></p><p>2, Races.</p><p></p><p>A very vast heading.. but I would love to see the removal of the 'basic set', or at least the addition to it. Loking round the D&D community, I see a lot of other players who are like me: they just do not like the basic set of races. We have human, human with pointy ears, short human x3. Then we get <em>half races</em> which are supposed to be a <em>rarity</em>. Yet they are given as base race options. (which goes against the rules elsewhere for creating half races as a template).</p><p></p><p>So what could be done here? I would love to see all races portrayed in an ECL system, and put as options there. So instead of having a few pages on humans elves and dwarves, we would have a table giving the races and their adjustements, set according to their ECL, ranked according to playability and acceptance. The vast majority would be ECL +0 races, humans, elves and dwarves (the holy trinity) set beside other races that would be given ECL+0 (Kobold, Orc, Goblin etc). Then it would scale up for slightly more powerful races. Obviously I dont see all races being here, but i think all the more 'PC fit' and 'playable' races should be here, its not like there are too many of them. (Gnolls, Centaurs, maybe up to about Minotaur ECL. Enough to fit just about any player and campeign that does not lead into the bizzare. It would also be a fitting foundation for later splatbooks. Savage species portrayed the races this way, I would love to see more attention being given to the characters in this way, its the foundation of every character.</p><p></p><p>Or.. the easy route: just put the more common player popular races here. Really, I just want Kobolds to be PC race fit, they have prove to be <em>extremely</em> popular in their present state, and I love them to death. Perhaps just add Kobolds, remove half orcs and add full blown orcs.. I just dont understand the addition of the half orc.</p><p></p><p>3, Class balance: or lack of.</p><p></p><p>At the moment, nobody can deny that wizards are out of whack in term of class balance. Now, I am in the minority that does not care: I think a high level arcane caster really should, in the words of Varsuvius 'bend reality to their every whim'. I like arcane magic being powerful as it shoudl be. What I would like to see is not a 'nerfage'.</p><p></p><p>I just want to see the other classes brought up to the line. I dont think that any class should be 'low tier'. I think that every class should be <em>heroic</em> in its own right. </p><p></p><p>Lets take the old oft abused fighter: A one trick pony according to many, who falls behind later. I think that s/he should have more options available to him/her beyond power attack and cleave. Later splatbooks put a band aid on this problem: from armor specialisations to weapon tricks. Fighters should be strong and well.. <em>fighters</em> right out of the book.</p><p></p><p>Sorcerors are another 'problem'. These poor guys were released throguhout 3.0 AND 3.5 with a completely <em>empty</em> class progretion chart. It took like, 3-4 splatbooks just to <em>give them workable metamagic</em>. And these are the casters that are supposed to bend reality to their will, not the ones bound to books and set magical theory! </p><p></p><p>What i'm saying here is.. look at all classes and make them all heroes. Thats what I want. Dont take away form the power of arcane and divine magic, make it good (though not too good of course). Make everyone a hero in their own right.</p></blockquote><p></p>
[QUOTE="Draxo, post: 3703299, member: 50009"] Well.. I saw a similar thread posted in the planned topics, and with the official announcement right round the corner along with the actual release of these threads, I thought I would make a thread here amongst a D&D community I respect above the official one. So I thought I would ask.. what are your hopes and wishes for 4th edition? Heres some of mine: 1, The removal of the Vancian magic system. I know! A great shakeup.. but i was raised on console RPG's, and I would really love to see things change to more of a 'spellpoint' system. I know it would kind of turn its back on a lot of books which establish the vancian system, but I just to this day cannot 'get' the idea of a magic user who can reverse gravity and bring down a meteor swarm, who cant cast a standard magic missile. I always saw magic as a 'personal reservoir of power'. I would love to see it work as a points based system. 2, Races. A very vast heading.. but I would love to see the removal of the 'basic set', or at least the addition to it. Loking round the D&D community, I see a lot of other players who are like me: they just do not like the basic set of races. We have human, human with pointy ears, short human x3. Then we get [i]half races[/i] which are supposed to be a [i]rarity[/i]. Yet they are given as base race options. (which goes against the rules elsewhere for creating half races as a template). So what could be done here? I would love to see all races portrayed in an ECL system, and put as options there. So instead of having a few pages on humans elves and dwarves, we would have a table giving the races and their adjustements, set according to their ECL, ranked according to playability and acceptance. The vast majority would be ECL +0 races, humans, elves and dwarves (the holy trinity) set beside other races that would be given ECL+0 (Kobold, Orc, Goblin etc). Then it would scale up for slightly more powerful races. Obviously I dont see all races being here, but i think all the more 'PC fit' and 'playable' races should be here, its not like there are too many of them. (Gnolls, Centaurs, maybe up to about Minotaur ECL. Enough to fit just about any player and campeign that does not lead into the bizzare. It would also be a fitting foundation for later splatbooks. Savage species portrayed the races this way, I would love to see more attention being given to the characters in this way, its the foundation of every character. Or.. the easy route: just put the more common player popular races here. Really, I just want Kobolds to be PC race fit, they have prove to be [i]extremely[/i] popular in their present state, and I love them to death. Perhaps just add Kobolds, remove half orcs and add full blown orcs.. I just dont understand the addition of the half orc. 3, Class balance: or lack of. At the moment, nobody can deny that wizards are out of whack in term of class balance. Now, I am in the minority that does not care: I think a high level arcane caster really should, in the words of Varsuvius 'bend reality to their every whim'. I like arcane magic being powerful as it shoudl be. What I would like to see is not a 'nerfage'. I just want to see the other classes brought up to the line. I dont think that any class should be 'low tier'. I think that every class should be [i]heroic[/i] in its own right. Lets take the old oft abused fighter: A one trick pony according to many, who falls behind later. I think that s/he should have more options available to him/her beyond power attack and cleave. Later splatbooks put a band aid on this problem: from armor specialisations to weapon tricks. Fighters should be strong and well.. [i]fighters[/i] right out of the book. Sorcerors are another 'problem'. These poor guys were released throguhout 3.0 AND 3.5 with a completely [i]empty[/i] class progretion chart. It took like, 3-4 splatbooks just to [i]give them workable metamagic[/i]. And these are the casters that are supposed to bend reality to their will, not the ones bound to books and set magical theory! What i'm saying here is.. look at all classes and make them all heroes. Thats what I want. Dont take away form the power of arcane and divine magic, make it good (though not too good of course). Make everyone a hero in their own right. [/QUOTE]
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