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4E with 1E Feel: Does that appeal to you?
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<blockquote data-quote="Engilbrand" data-source="post: 4499971" data-attributes="member: 44184"><p>Is it just me, or are there only 2 pictures up there when there should be 4? I'm curious about what the other 2 pictures should be.</p><p></p><p>I'm 25. Other than the older computer games, I started playing in college at the tail end of 3.0 and then a lot of 3.5. I currently DM for 2 guys who are about 40. I keep hearing from one of them, Sarge, that the 4th edition game is the closest thing to 1st edition that he's played, other than 1st edition. He loves how it has gone back to the basics, cleaned everything up, and gives a ton of options. I see these posts about 1st edition feel and how 4th edition doesn't have it, and then I think about Sarge's constant comments, and I am confused.</p><p>I also grew up reading the Salvatore Drizz't novels. As they're playing, things are happening like in the books. The heroes are interacting in an interesting way, they do a lot of cool things while manipulating their environments, and I, as DM, have a LOT of leeway to make up new and interesting things. The reinforcement that I'm getting from live people who played 1st edition is that this is the best system for mechanics, and the closest to 1st edition feel.</p><p>As a system, 4th edition requires imagination in a different way than 3rd edition. There's a wider margin for error when it comes to challenges. 1st edition "feel", I would guess, has to come from the DM, the things that they allow, and the things that they throw at the players. If I want a pillar to talk, I have the pillar talk. I don't need a super-specific spell in the book. The books already tell me that I can make up a lot of stuff, and there's a near infinite quantity of things in the game world that aren't in the books.</p><p>I have a series of villages with landmarks around them. One of them is a lake. At the first game, a player asked how large the lake was. My response: It's as large as it needs to be when it needs to have a size. Until that point, it's just a lake.</p><p>I guess my question is: What can Necromancer actually do that would give me a reason to change things? How can they make my players say that the game feels even MORE like 1st edition than it already does?</p><p>For the record: I've never played 1st edition. Everything that I've heard about it makes me NOT want to play it. I love 4th edition. My players love 1st. Somehow, what I hate about 1st, but love about 4th, seems to be what they also love about 4th. It's rather confusing to me.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4499971, member: 44184"] Is it just me, or are there only 2 pictures up there when there should be 4? I'm curious about what the other 2 pictures should be. I'm 25. Other than the older computer games, I started playing in college at the tail end of 3.0 and then a lot of 3.5. I currently DM for 2 guys who are about 40. I keep hearing from one of them, Sarge, that the 4th edition game is the closest thing to 1st edition that he's played, other than 1st edition. He loves how it has gone back to the basics, cleaned everything up, and gives a ton of options. I see these posts about 1st edition feel and how 4th edition doesn't have it, and then I think about Sarge's constant comments, and I am confused. I also grew up reading the Salvatore Drizz't novels. As they're playing, things are happening like in the books. The heroes are interacting in an interesting way, they do a lot of cool things while manipulating their environments, and I, as DM, have a LOT of leeway to make up new and interesting things. The reinforcement that I'm getting from live people who played 1st edition is that this is the best system for mechanics, and the closest to 1st edition feel. As a system, 4th edition requires imagination in a different way than 3rd edition. There's a wider margin for error when it comes to challenges. 1st edition "feel", I would guess, has to come from the DM, the things that they allow, and the things that they throw at the players. If I want a pillar to talk, I have the pillar talk. I don't need a super-specific spell in the book. The books already tell me that I can make up a lot of stuff, and there's a near infinite quantity of things in the game world that aren't in the books. I have a series of villages with landmarks around them. One of them is a lake. At the first game, a player asked how large the lake was. My response: It's as large as it needs to be when it needs to have a size. Until that point, it's just a lake. I guess my question is: What can Necromancer actually do that would give me a reason to change things? How can they make my players say that the game feels even MORE like 1st edition than it already does? For the record: I've never played 1st edition. Everything that I've heard about it makes me NOT want to play it. I love 4th edition. My players love 1st. Somehow, what I hate about 1st, but love about 4th, seems to be what they also love about 4th. It's rather confusing to me. [/QUOTE]
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