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4E with 1E Feel: Does that appeal to you?
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<blockquote data-quote="ExploderWizard" data-source="post: 4500561" data-attributes="member: 66434"><p>The whole useless in combat thing illustrates why getting rid of the class altogether is the best idea. Have the skills and abilities available as an option for other classes to learn and the problem of giving a whole class something to do in combat takes care of itself. Suppose there was a build of fighter that did rogue type stuff? You could play a fighter with the rogue special skills which fits the Fafhrd archetype just fine. With a more DEX focused set of abilities you have the Gray Mouser and both can be fighters. </p><p> </p><p>The problem is pigeonholing all fighters to some lame 'defender' role and thus limiting them to just heavy armor wearing brutes with heavy weapons while some jerk runs around with a knife outclassing thier damage capacity on a regular basis. </p><p> </p><p>Melee DPS rogue types are not needed in a tabletop rpg, at least not a whole class worth.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4500561, member: 66434"] The whole useless in combat thing illustrates why getting rid of the class altogether is the best idea. Have the skills and abilities available as an option for other classes to learn and the problem of giving a whole class something to do in combat takes care of itself. Suppose there was a build of fighter that did rogue type stuff? You could play a fighter with the rogue special skills which fits the Fafhrd archetype just fine. With a more DEX focused set of abilities you have the Gray Mouser and both can be fighters. The problem is pigeonholing all fighters to some lame 'defender' role and thus limiting them to just heavy armor wearing brutes with heavy weapons while some jerk runs around with a knife outclassing thier damage capacity on a regular basis. Melee DPS rogue types are not needed in a tabletop rpg, at least not a whole class worth. [/QUOTE]
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4E with 1E Feel: Does that appeal to you?
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