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4E with 1E Feel: Does that appeal to you?
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<blockquote data-quote="crash_beedo" data-source="post: 4504580" data-attributes="member: 18781"><p>You really hit it - the 'old school feel' has more to do with DM style, DM philosophy, and the style of adventure than the rules set. Most of the 'signature' 1E rules were either blown off or house-ruled anyway.</p><p></p><p>The one area people keep coming back to is the Tome of Horrors, and I tend to agree that the 4E MM is a far cry from the 1E MM due to lack of fluff, "Gygaxian ecology", wilderness encounter tables based on terrain, random dungeon encounters, wandering monster tables, wandering NPC party generation, etc. There is a huge void there where a 3PP could backfill - although I doubt licensing could let them use the names of 4E monster manual monsters. Also, the extreme flexibility of the 4E encounter design/XP budget system and brute/soldier/artillery etc style of encounter design would make random tables difficult. Hmmm, a big book of encounters...</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 4504580, member: 18781"] You really hit it - the 'old school feel' has more to do with DM style, DM philosophy, and the style of adventure than the rules set. Most of the 'signature' 1E rules were either blown off or house-ruled anyway. The one area people keep coming back to is the Tome of Horrors, and I tend to agree that the 4E MM is a far cry from the 1E MM due to lack of fluff, "Gygaxian ecology", wilderness encounter tables based on terrain, random dungeon encounters, wandering monster tables, wandering NPC party generation, etc. There is a huge void there where a 3PP could backfill - although I doubt licensing could let them use the names of 4E monster manual monsters. Also, the extreme flexibility of the 4E encounter design/XP budget system and brute/soldier/artillery etc style of encounter design would make random tables difficult. Hmmm, a big book of encounters... [/QUOTE]
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4E with 1E Feel: Does that appeal to you?
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