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4E with a party of two?
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<blockquote data-quote="Blackbrrd" data-source="post: 4229344" data-attributes="member: 63962"><p>I agree fully on [1] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regarding [2], I think you haven't expressed the whole problem. The fighter has very limited healing capabilities and one second wind per fight is to little. Multiclassing to cleric by one of the players, or one of the players actually playing a cleric should help a lot. </p><p></p><p>For instance a dwarven fighter multiclassed to cleric to get healing word, and a rogue should do quite well. The thing is that if you do one melee + one ranged you will never get combat advantage from flanking (at least not in your favor). That is why I would run with two melee characters.</p><p></p><p>The other alternative is to actually run two strikers. The warlock and ranger* both have powers that enable them to get the hell out of there. These abilities doesn't shine until the characters are targetted. The general strategy would be to kite like madmen in such a setup. It is a completely different game.</p><p></p><p>*especially an eladrin ranger with the 5 square teleport</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4229344, member: 63962"] I agree fully on [1] :) Regarding [2], I think you haven't expressed the whole problem. The fighter has very limited healing capabilities and one second wind per fight is to little. Multiclassing to cleric by one of the players, or one of the players actually playing a cleric should help a lot. For instance a dwarven fighter multiclassed to cleric to get healing word, and a rogue should do quite well. The thing is that if you do one melee + one ranged you will never get combat advantage from flanking (at least not in your favor). That is why I would run with two melee characters. The other alternative is to actually run two strikers. The warlock and ranger* both have powers that enable them to get the hell out of there. These abilities doesn't shine until the characters are targetted. The general strategy would be to kite like madmen in such a setup. It is a completely different game. *especially an eladrin ranger with the 5 square teleport [/QUOTE]
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