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<blockquote data-quote="Mengu" data-source="post: 4754791" data-attributes="member: 65726"><p>Do they like feats? You can give them feats instead:</p><p> </p><p>Fighter at-will special effect feat:</p><p>Any time you hit an opponent choose one of the following effects, and apply it to the target:</p><p>1. Push taget one square</p><p>2. Gain 3 temporary hit points</p><p> </p><p>Fighter advanced special effect feat:</p><p>Once per encounter, when you hit, you can do one of the following:</p><p>1. Deal 2[W] damage.</p><p>2. Knock the target down.</p><p> </p><p>Fighter show down feat:</p><p>Once per day when you hit, you can do the following</p><p>1. Deal 2[W] damage and spend a healing surge</p><p> </p><p>So a fighter starts with these three feats.</p><p> </p><p>Would they like this?</p><p> </p><p>If yes, then it's the resource management they don't like, and there are a number of solutions for that, while keeping the power system intact.</p><p> </p><p>If no, then it's not the powers they don't like, it's the encounter/daily restrictions, or the hassle and complexity of keeping track of these things, in which case you really might want to stick with 3.5, importing aspects of 4.0 that you like, or look at other systems.</p><p> </p><p>I vote for force feeding though. Give it a few more tries as is, and try with miniatures. Maybe it'll grown on them.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4754791, member: 65726"] Do they like feats? You can give them feats instead: Fighter at-will special effect feat: Any time you hit an opponent choose one of the following effects, and apply it to the target: 1. Push taget one square 2. Gain 3 temporary hit points Fighter advanced special effect feat: Once per encounter, when you hit, you can do one of the following: 1. Deal 2[W] damage. 2. Knock the target down. Fighter show down feat: Once per day when you hit, you can do the following 1. Deal 2[W] damage and spend a healing surge So a fighter starts with these three feats. Would they like this? If yes, then it's the resource management they don't like, and there are a number of solutions for that, while keeping the power system intact. If no, then it's not the powers they don't like, it's the encounter/daily restrictions, or the hassle and complexity of keeping track of these things, in which case you really might want to stick with 3.5, importing aspects of 4.0 that you like, or look at other systems. I vote for force feeding though. Give it a few more tries as is, and try with miniatures. Maybe it'll grown on them. [/QUOTE]
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