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<blockquote data-quote="Garthanos" data-source="post: 4759924" data-attributes="member: 82504"><p>I have been re-skinning the basic fighter attack since 1e and the new at-wills let the characters attacks be far more interesting.</p><p> </p><p>Reskinnning a cleave attack for example </p><p> </p><p></p><ul> <li data-xf-list-type="ul"> It can indeed be your broad sweeping attack slicing through or past the target and into his friend</li> <li data-xf-list-type="ul"> It can be smashing a shoulder/kicking into one guy as you slash his ally.(its a combined move missing one throws off your timing on the other so one roll works fine)</li> <li data-xf-list-type="ul"> It could be literally smashing into one enemy causing him to bounce back off the other damaging him.</li> <li data-xf-list-type="ul"> It can be a splash of the lantern oil flying from the lantern in the hand of the guy you hit to harm his ally.</li> <li data-xf-list-type="ul"> It could be the preparatory strike that assured your attack (by making him think you were distracted or not really targeting him) against his ally was a not quite feint and actually connected against that ally (doing the strength damage).</li> <li data-xf-list-type="ul">Or that bluffed attack just forced them to take a step too close to the camp fire... not far enough for a lot of damage just some.</li> <li data-xf-list-type="ul"> Or perhaps your attack against one interrupted that enemies attack so that it was his spear haft which harmed his ally. (note your enemies are making multiple moves during there turn you didn't fully deprive him of an attack opportunity this just represents one of the elements of defensive action and acknowleges attacks are a part of it)</li> <li data-xf-list-type="ul">Or I accidentally hit an enemy during the preparation to hit the other my backswing was too liberal but I managed to not let it throw off my attack. (kind of an interesting lucky visualization for a halfling doing a cleave)</li> </ul><p> In other words how many ways can you damage an adjacent enemy during a battle while attacking more completely/targeting another? I don't feel restricted... </p><p></p><p></p><p></p><p>You can describe this house rule very simply as "Use the DM's best friend" liberally. ( If they describe their attacks in strategic, adaptive, interesting, situationally appropriate ways always give them a +2 or allow them to induce CA or lesser a -2 on their adversaries AC or something similar) </p><p> </p><p>I do think if the player says .. "I attack him with my sword..." they get what they deserve no +2 on their attack no nothing just a basic attack. If they play boring well they will get all the benefits of boring... hell I want their cleaves described interestingly and I encourage it too... you can get a bonus on top of an "at-will' (that lantern splash description would be fire damage and might make ongoing)</p><p></p><p>Even without the game encouraging miniatures we always described and visualized characters positions and there effect on the game play, we marked them with X's and O's on a piece of paper yes I was in high school football ;-)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4759924, member: 82504"] I have been re-skinning the basic fighter attack since 1e and the new at-wills let the characters attacks be far more interesting. Reskinnning a cleave attack for example [LIST] [*] It can indeed be your broad sweeping attack slicing through or past the target and into his friend [*] It can be smashing a shoulder/kicking into one guy as you slash his ally.(its a combined move missing one throws off your timing on the other so one roll works fine) [*] It could be literally smashing into one enemy causing him to bounce back off the other damaging him. [*] It can be a splash of the lantern oil flying from the lantern in the hand of the guy you hit to harm his ally. [*] It could be the preparatory strike that assured your attack (by making him think you were distracted or not really targeting him) against his ally was a not quite feint and actually connected against that ally (doing the strength damage). [*]Or that bluffed attack just forced them to take a step too close to the camp fire... not far enough for a lot of damage just some. [*] Or perhaps your attack against one interrupted that enemies attack so that it was his spear haft which harmed his ally. (note your enemies are making multiple moves during there turn you didn't fully deprive him of an attack opportunity this just represents one of the elements of defensive action and acknowleges attacks are a part of it) [*]Or I accidentally hit an enemy during the preparation to hit the other my backswing was too liberal but I managed to not let it throw off my attack. (kind of an interesting lucky visualization for a halfling doing a cleave) [/LIST] In other words how many ways can you damage an adjacent enemy during a battle while attacking more completely/targeting another? I don't feel restricted... You can describe this house rule very simply as "Use the DM's best friend" liberally. ( If they describe their attacks in strategic, adaptive, interesting, situationally appropriate ways always give them a +2 or allow them to induce CA or lesser a -2 on their adversaries AC or something similar) I do think if the player says .. "I attack him with my sword..." they get what they deserve no +2 on their attack no nothing just a basic attack. If they play boring well they will get all the benefits of boring... hell I want their cleaves described interestingly and I encourage it too... you can get a bonus on top of an "at-will' (that lantern splash description would be fire damage and might make ongoing) Even without the game encouraging miniatures we always described and visualized characters positions and there effect on the game play, we marked them with X's and O's on a piece of paper yes I was in high school football ;-) [/QUOTE]
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