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<blockquote data-quote="BendBars/LiftGates" data-source="post: 4500460" data-attributes="member: 58779"><p>I prefer to just let my players scale, and yes the world does scale with them. But really, my players don't fight bandits once they've got enough levels under their belts. It's the reason that kobolds only go to level 5 or so. Sure, you could make epic-tier kobolds, but it would frustrate people. So the players take pride in the fact that they're now badass enough to fight wyvern riders. Part of D&D is, in a weird sort of way, earning the right to fight badder enemies. It's not that the kobolds aren't around anymore, it's just that you're now so powerful that you are needed to take on more important threats to the kingdom than you used to.</p><p></p><p>I think you should just remember that higher-level characters take on more challenging threats and simply don't have to deal with forest brigands anymore. To drive this point home, sometimes it's fun to have the players face a low-level threat and wipe the floor with them. Let them pound their way through the city militia, or some foolish thieves. It reminds them that they're still pretty cool, at least until you beat them down with the wyvern riders.</p></blockquote><p></p>
[QUOTE="BendBars/LiftGates, post: 4500460, member: 58779"] I prefer to just let my players scale, and yes the world does scale with them. But really, my players don't fight bandits once they've got enough levels under their belts. It's the reason that kobolds only go to level 5 or so. Sure, you could make epic-tier kobolds, but it would frustrate people. So the players take pride in the fact that they're now badass enough to fight wyvern riders. Part of D&D is, in a weird sort of way, earning the right to fight badder enemies. It's not that the kobolds aren't around anymore, it's just that you're now so powerful that you are needed to take on more important threats to the kingdom than you used to. I think you should just remember that higher-level characters take on more challenging threats and simply don't have to deal with forest brigands anymore. To drive this point home, sometimes it's fun to have the players face a low-level threat and wipe the floor with them. Let them pound their way through the city militia, or some foolish thieves. It reminds them that they're still pretty cool, at least until you beat them down with the wyvern riders. [/QUOTE]
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