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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e With No Casters?
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<blockquote data-quote="AZRogue" data-source="post: 4048819" data-attributes="member: 3963"><p>I agree with Lizard here, at least in part. I like giving the players a bit of time to explore their connections to the rest of the campaign world, outside of encounters, because I like the level of verisimilitude that is added. I don't think I do it as much as he does, maybe ten minutes here and there, but I wouldn't like it if that was taken away. Neither would my players.</p><p></p><p>But, I don't think that comes into play during encounters. During encounters--read combat or non-combat confrontations with an antagonist (situation/npc/monster/enviroment) opposing them--I want the whole group to be able to participate. Certain PCs will shine because they are better than others at certain tasks, so will get a greater focus during the action, but I don't like my players to not be able to take part in the action in some way. Barring splitting up the party for some reason, in which case i go by the tried and true method of making the groups take turns going out and having a snack while I run each one independent, which usually heightens tension.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4048819, member: 3963"] I agree with Lizard here, at least in part. I like giving the players a bit of time to explore their connections to the rest of the campaign world, outside of encounters, because I like the level of verisimilitude that is added. I don't think I do it as much as he does, maybe ten minutes here and there, but I wouldn't like it if that was taken away. Neither would my players. But, I don't think that comes into play during encounters. During encounters--read combat or non-combat confrontations with an antagonist (situation/npc/monster/enviroment) opposing them--I want the whole group to be able to participate. Certain PCs will shine because they are better than others at certain tasks, so will get a greater focus during the action, but I don't like my players to not be able to take part in the action in some way. Barring splitting up the party for some reason, in which case i go by the tried and true method of making the groups take turns going out and having a snack while I run each one independent, which usually heightens tension. [/QUOTE]
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