Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E with the wife & kids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5259881" data-attributes="member: 52734"><p>Actually, our 6-yr old is borderline autistic, so he has some trouble with making himself understood at times. However, listening to him attempting to do an impression of a grizzled veteran dwarf with a bassoon voice makes us all smile. He was actually the most adamant about playing (once he found out his brother was making a character). For now, we just mostly point his character in the right direction, give him an either/or choice for actions and let him roll the dice (probably his favorite part). We do all the calculations for him right now.</p><p></p><p>----</p><p></p><p>There's a couple of things I've learned so far to make this be much more successful than my last couple of attempts:</p><p></p><p>1) Using the character build "fast build" option is a great help. Rather than hem and haw over making decisions, we just made a few basic choices (races, class, build type) and let the computer build the rest. Probably the longest part was waiting for the printing to finish (15 minutes per character - what a slow printer) Works well for the casual game and we can get more into customizing things when we all get more familiar with the game.</p><p></p><p>2) After the goblin fight, I decided to half the hit points for standard+ monsters. The first fight was against 3 minion goblins and a goblin skirmisher (forget the name). In the description above, I left out about 3-4 rounds of TombBringer chasing the skirmisher around the board (and a couple of rounds of both sides missing one another). When TombBringer knocked the goblin to 1 hp, I figured it'd be more fun for it to just give up, rather than drag it out for a few more rounds. The fight with the skeleton (a level 3 monster) took the party about 3 rounds just to destroy it alone (the archer minions took another round apiece). It felt neither rushed nor grindy. Adding a good number of minions seems to keep the fight fun without dragging - the players feel like they're getting somewhere in the fight. We got in 2 full fights + roleplaying time in less than 2 hours (with a dinner break between the 1st and 2nd half of the session).</p><p></p><p>3) Going for the unusual strategy is sometime more fun than swing/counterswing. I threw in the goblin making a grab for TombBringer's money on a whim after my eldest rolled a 1 for the attack (and I wanted to give him a chance to do <em>something</em>). After the fact, I'd almost wished the attempt had succeeded. I'm sure it would have been memorable watching the minotaur chase the goblin through the woods trying to get his money back...</p><p></p><p>4) Psionics, while mechanically good, suck fluff-wise. Blasting a skeleton with a mental thrust? Really? Perhaps I just need to read up more, but my wife and I both had issues with trying to visualize what was going on with the psionic character. I guess gamist hit us in the face and my wife and I were uncomfortable with it (the kids didn't care, or seem to notice, at all).</p><p></p><p>5) Not having rules lawyer players from my other group helped a lot. I was able to relax, make some snap rules decisions and just go with what was fun. Don't think I could have gotten into the mindset straight from a 3E game; having played a couple of weeks of SW let me tackled it from a "no worries" sort of perspective.</p><p></p><p>That's all I have for now, but hopefully I can regal all some more. If you have more questions about the game, I'll try to answer what I can.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5259881, member: 52734"] Actually, our 6-yr old is borderline autistic, so he has some trouble with making himself understood at times. However, listening to him attempting to do an impression of a grizzled veteran dwarf with a bassoon voice makes us all smile. He was actually the most adamant about playing (once he found out his brother was making a character). For now, we just mostly point his character in the right direction, give him an either/or choice for actions and let him roll the dice (probably his favorite part). We do all the calculations for him right now. ---- There's a couple of things I've learned so far to make this be much more successful than my last couple of attempts: 1) Using the character build "fast build" option is a great help. Rather than hem and haw over making decisions, we just made a few basic choices (races, class, build type) and let the computer build the rest. Probably the longest part was waiting for the printing to finish (15 minutes per character - what a slow printer) Works well for the casual game and we can get more into customizing things when we all get more familiar with the game. 2) After the goblin fight, I decided to half the hit points for standard+ monsters. The first fight was against 3 minion goblins and a goblin skirmisher (forget the name). In the description above, I left out about 3-4 rounds of TombBringer chasing the skirmisher around the board (and a couple of rounds of both sides missing one another). When TombBringer knocked the goblin to 1 hp, I figured it'd be more fun for it to just give up, rather than drag it out for a few more rounds. The fight with the skeleton (a level 3 monster) took the party about 3 rounds just to destroy it alone (the archer minions took another round apiece). It felt neither rushed nor grindy. Adding a good number of minions seems to keep the fight fun without dragging - the players feel like they're getting somewhere in the fight. We got in 2 full fights + roleplaying time in less than 2 hours (with a dinner break between the 1st and 2nd half of the session). 3) Going for the unusual strategy is sometime more fun than swing/counterswing. I threw in the goblin making a grab for TombBringer's money on a whim after my eldest rolled a 1 for the attack (and I wanted to give him a chance to do [I]something[/I]). After the fact, I'd almost wished the attempt had succeeded. I'm sure it would have been memorable watching the minotaur chase the goblin through the woods trying to get his money back... 4) Psionics, while mechanically good, suck fluff-wise. Blasting a skeleton with a mental thrust? Really? Perhaps I just need to read up more, but my wife and I both had issues with trying to visualize what was going on with the psionic character. I guess gamist hit us in the face and my wife and I were uncomfortable with it (the kids didn't care, or seem to notice, at all). 5) Not having rules lawyer players from my other group helped a lot. I was able to relax, make some snap rules decisions and just go with what was fun. Don't think I could have gotten into the mindset straight from a 3E game; having played a couple of weeks of SW let me tackled it from a "no worries" sort of perspective. That's all I have for now, but hopefully I can regal all some more. If you have more questions about the game, I'll try to answer what I can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E with the wife & kids
Top