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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E With Three Classes: Martial, Arcane, Divine?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4543968" data-attributes="member: 78547"><p>Not really. If you think that part of the problem might be imagination or creativity, that's fine. Some players are more creative than others, others remember rules better, others are great roleplayers, and others would make absolutely <strong>terrible</strong> DM's. Everyone is different.</p><p></p><p>The point we're trying to make is that rather than blame the system you need to try and take a closer look at how powers interact, and how something as simple as changing the flavor text can really affect how something works.</p><p></p><p>If you seem to be having trouble with this, then that's what the internet is for! If you wanted a Chronowizard, for example, but didn't know how to build one, then just ask. PreciousApprentice has already given you a good start on creating that build through flavor text if you want. I'm sure if you were to go somewhere like the Wizards Community Character Development boards they might be willing to try and help you create the appropriate flavor text to alter the existing Wizard powers.</p><p></p><p>Remember also that don't have to change <em>every </em>Wizard power in the PHB, just the ones you want to use. Try first planning out an approximate progression of powers into the Paragon tier, selecting 1 or 2 possible powers per level, based on what you like mechanically. Then spend some time changing the flavor text on them to fit with your theme. When you get to those levels in play, you'll already have the flavor text written up and ready to go. Picking a couple powers per level would also be good because then if you get to level 7 and find that perhaps one of the powers you had picked doesn't look as useful to you now, you can just pick the other you wrote up.</p><p></p><p>And as another good example of changing flavor text to suit what you want for RP purposes, just look at my party. I'm a Dragonborn Fighter and we have a Kobold Rogue. We've joked around that we should have our DM houserule a "Fastball Special" like the kind that Colossus and Wolverine used to do, but then I realized that he didn't have to! There's a Fighter encounter power called Covering Attack that allows an ally to shift two squares as part of the attack. As long as our Rogue is adjacent to myself and the target, I could use this power to allow him to shift twice around to the back of the target. With a little handwave and some change in the flavor text, I can now say that instead I'm using the attack to push back the enemy so that I can pick up and throw the Kobold over his head. Then he can shiv (his name for the Dex-vs-Ref Rogue At-Will) him in the back, and shift+shifty to get back to safety. Voila, a Fastball Special!</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4543968, member: 78547"] Not really. If you think that part of the problem might be imagination or creativity, that's fine. Some players are more creative than others, others remember rules better, others are great roleplayers, and others would make absolutely [B]terrible[/B] DM's. Everyone is different. The point we're trying to make is that rather than blame the system you need to try and take a closer look at how powers interact, and how something as simple as changing the flavor text can really affect how something works. If you seem to be having trouble with this, then that's what the internet is for! If you wanted a Chronowizard, for example, but didn't know how to build one, then just ask. PreciousApprentice has already given you a good start on creating that build through flavor text if you want. I'm sure if you were to go somewhere like the Wizards Community Character Development boards they might be willing to try and help you create the appropriate flavor text to alter the existing Wizard powers. Remember also that don't have to change [I]every [/I]Wizard power in the PHB, just the ones you want to use. Try first planning out an approximate progression of powers into the Paragon tier, selecting 1 or 2 possible powers per level, based on what you like mechanically. Then spend some time changing the flavor text on them to fit with your theme. When you get to those levels in play, you'll already have the flavor text written up and ready to go. Picking a couple powers per level would also be good because then if you get to level 7 and find that perhaps one of the powers you had picked doesn't look as useful to you now, you can just pick the other you wrote up. And as another good example of changing flavor text to suit what you want for RP purposes, just look at my party. I'm a Dragonborn Fighter and we have a Kobold Rogue. We've joked around that we should have our DM houserule a "Fastball Special" like the kind that Colossus and Wolverine used to do, but then I realized that he didn't have to! There's a Fighter encounter power called Covering Attack that allows an ally to shift two squares as part of the attack. As long as our Rogue is adjacent to myself and the target, I could use this power to allow him to shift twice around to the back of the target. With a little handwave and some change in the flavor text, I can now say that instead I'm using the attack to push back the enemy so that I can pick up and throw the Kobold over his head. Then he can shiv (his name for the Dex-vs-Ref Rogue At-Will) him in the back, and shift+shifty to get back to safety. Voila, a Fastball Special! [/QUOTE]
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4E With Three Classes: Martial, Arcane, Divine?
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