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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E With Three Classes: Martial, Arcane, Divine?
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<blockquote data-quote="Wisdom Penalty" data-source="post: 4543989" data-attributes="member: 13287"><p>I have done many, many different flavor themes for classes (though none approach the <em>Fastball Special</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )...but this isn't me we're talking about, it's my players. I can't force them into it - they need to want to do it. Both are fairly hack n' slash types - which is fine. With that mindset, there are certain powers that seem to stand out (Rain of Steel, for example). So...what we end up seeing is two fighters that look and RP differently (dragonborn vs dwarf) <em>but</em> select many (if not all) of the same powers each time they level.</p><p></p><p>I don't like the rationale that says "At 11th level it will be different..." because it should be different <em>now</em>. And not just different thematically - but different mechanically.</p><p></p><p>To use your example, a 2handed Ftr should do much more damage than a sword and board. Not +1 or +2 with PA. Lots. At the expense of attack roll bonuses and AC, certainly. I think there's a way to balance those two examples without borking the ruleset. In short, we should have a Fighter (Soldier) and a Fighter (Brute) - if I were to use monster roles to describe those archetypes.</p><p></p><p>WP</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4543989, member: 13287"] I have done many, many different flavor themes for classes (though none approach the [i]Fastball Special[/i] :) )...but this isn't me we're talking about, it's my players. I can't force them into it - they need to want to do it. Both are fairly hack n' slash types - which is fine. With that mindset, there are certain powers that seem to stand out (Rain of Steel, for example). So...what we end up seeing is two fighters that look and RP differently (dragonborn vs dwarf) [i]but[/i] select many (if not all) of the same powers each time they level. I don't like the rationale that says "At 11th level it will be different..." because it should be different [i]now[/i]. And not just different thematically - but different mechanically. To use your example, a 2handed Ftr should do much more damage than a sword and board. Not +1 or +2 with PA. Lots. At the expense of attack roll bonuses and AC, certainly. I think there's a way to balance those two examples without borking the ruleset. In short, we should have a Fighter (Soldier) and a Fighter (Brute) - if I were to use monster roles to describe those archetypes. WP [/QUOTE]
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4E With Three Classes: Martial, Arcane, Divine?
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