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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E With Three Classes: Martial, Arcane, Divine?
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4544012" data-attributes="member: 61449"><p>WP, I understand your frustration about the lack of mechanical diversity. I would rather see more options as well. But there are a few things that you can do.</p><p></p><p>Encourage multiclassing. That gets you a little variety, and it is very well ballanced. A lot of the "optimized" builds use it to get out-of-class PPs as well as a few out-of-class powers and skills. </p><p></p><p>If you need a gestalt system, use the class templates in the DMG. These will almost double the power of any character, allow more of the multiclass feel of earlier editions, keep balance between characters, and have playtested rules already. The ballance turns out to be pretty good. You can take the same class as template to get the single class feel.</p><p></p><p>Encourage reflavoring through XP rewards. And if any character needs more variety, who says that any character can't have more than one flavor of any power? You should be able to pick whatever flavor you want when you use the power, but still be confined to the at-will, encounter, and daily limits. Treat them like the cleric channel divinity feats. Any flavor you want, but only one per encounter/day for reflavored encounter and daily powers.</p><p></p><p>And the last option is to wait until more splats come out. They will, and we are bound to be flooded with new stuff.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4544012, member: 61449"] WP, I understand your frustration about the lack of mechanical diversity. I would rather see more options as well. But there are a few things that you can do. Encourage multiclassing. That gets you a little variety, and it is very well ballanced. A lot of the "optimized" builds use it to get out-of-class PPs as well as a few out-of-class powers and skills. If you need a gestalt system, use the class templates in the DMG. These will almost double the power of any character, allow more of the multiclass feel of earlier editions, keep balance between characters, and have playtested rules already. The ballance turns out to be pretty good. You can take the same class as template to get the single class feel. Encourage reflavoring through XP rewards. And if any character needs more variety, who says that any character can't have more than one flavor of any power? You should be able to pick whatever flavor you want when you use the power, but still be confined to the at-will, encounter, and daily limits. Treat them like the cleric channel divinity feats. Any flavor you want, but only one per encounter/day for reflavored encounter and daily powers. And the last option is to wait until more splats come out. They will, and we are bound to be flooded with new stuff. [/QUOTE]
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4E With Three Classes: Martial, Arcane, Divine?
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