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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E With Three Classes: Martial, Arcane, Divine?
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4544255" data-attributes="member: 61449"><p>Allowing mixing within power source preserves flavor but destroys ballance. Allowing mixing within role destroys flavor but preserves ballance better. Imagine a swordmage with all wizard powers. He is better than a regular wizard because of his armor/weapons/HP/surges, and he can tank in a pinch. Imagine a wizard with all swordmage powers. He is worse than a regular swordmage because he has worse armor/weapons/HP/surges, and he can never tank or he will die quickly. How about the fighter with all ranger powers. Likely much better than a straight fighter because he does more damage and can mark more because of multishot ranger powers.</p><p></p><p>Since flavor is highly mutable, it is much more prudent to go with defender/leader/controler/striker than it is to go martial/arcane/divine. You can rewrite the flavor of any power to go along with whatever power source you like, but the powers are definitely written to work within certain roles. Mixing roles will destroy the delicate balance that is one of the best things that 4e has going for it. </p><p></p><p>Or you can be more creative and find ways to accomplish what you want within the rules. Granted that each group plays the way that they have the most fun, I am only warning about the pitfalls that I see as a result of not playing by the rules. It will take a ton of tinkering to get it to work the way that you want. As it stands, I see mixing within the power sources creating the same problem that it is aimed at aleviating. Namely, that there will always be an optimal class to take, and then there are still always the best powers to take. Creativity creates different builds, not homogenization of options.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4544255, member: 61449"] Allowing mixing within power source preserves flavor but destroys ballance. Allowing mixing within role destroys flavor but preserves ballance better. Imagine a swordmage with all wizard powers. He is better than a regular wizard because of his armor/weapons/HP/surges, and he can tank in a pinch. Imagine a wizard with all swordmage powers. He is worse than a regular swordmage because he has worse armor/weapons/HP/surges, and he can never tank or he will die quickly. How about the fighter with all ranger powers. Likely much better than a straight fighter because he does more damage and can mark more because of multishot ranger powers. Since flavor is highly mutable, it is much more prudent to go with defender/leader/controler/striker than it is to go martial/arcane/divine. You can rewrite the flavor of any power to go along with whatever power source you like, but the powers are definitely written to work within certain roles. Mixing roles will destroy the delicate balance that is one of the best things that 4e has going for it. Or you can be more creative and find ways to accomplish what you want within the rules. Granted that each group plays the way that they have the most fun, I am only warning about the pitfalls that I see as a result of not playing by the rules. It will take a ton of tinkering to get it to work the way that you want. As it stands, I see mixing within the power sources creating the same problem that it is aimed at aleviating. Namely, that there will always be an optimal class to take, and then there are still always the best powers to take. Creativity creates different builds, not homogenization of options. [/QUOTE]
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4E With Three Classes: Martial, Arcane, Divine?
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