Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Wizard as good as a Fighter in Standard Melee
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LotusBlossom" data-source="post: 4545961" data-attributes="member: 78402"><p>I agree with your second statement, but not the first in which anyone can get these -- see below. Also, I was thinking about this more in terms of how the game was designed. Since I'm looking to design YetAnotherRPGSystem, I've been looking over many that are out there and this struck me as a not so small departure from the previous DND systems (I've never played 3e so I don't know if it does the same thing as 4e).</p><p></p><p>In 4e, the basic core mechanic to hit something is d20+STR+Level/2. This is the same for every class, thus it remains for additional design components to differentiate the classes.</p><p></p><p>In 1e,2e,Basic,CC,and similar, the to hit mechanic varies by class:</p><p>fighter = d20+STR+Level (or something close) down to</p><p>wizard = d20+STR+Level/3 or 4.</p><p>This mechanic, is not as simple as the first, but does provide a class distinction. It needs less additions to differentiate the classes, although only for melee combat; it still needs additions to classes to make them distinct outside of melee combat with weapons.</p><p></p><p>Thus my disagreement: At 20th level, a fighter has an auto +20, a wizard has a +5 or +6. Definitely not the same, and there is no class that gets the +20 of a fighter at 20th level. Now, other classes can use magic items, etc, but given the same equipment and STR, the fighter always has a better to hit.</p></blockquote><p></p>
[QUOTE="LotusBlossom, post: 4545961, member: 78402"] I agree with your second statement, but not the first in which anyone can get these -- see below. Also, I was thinking about this more in terms of how the game was designed. Since I'm looking to design YetAnotherRPGSystem, I've been looking over many that are out there and this struck me as a not so small departure from the previous DND systems (I've never played 3e so I don't know if it does the same thing as 4e). In 4e, the basic core mechanic to hit something is d20+STR+Level/2. This is the same for every class, thus it remains for additional design components to differentiate the classes. In 1e,2e,Basic,CC,and similar, the to hit mechanic varies by class: fighter = d20+STR+Level (or something close) down to wizard = d20+STR+Level/3 or 4. This mechanic, is not as simple as the first, but does provide a class distinction. It needs less additions to differentiate the classes, although only for melee combat; it still needs additions to classes to make them distinct outside of melee combat with weapons. Thus my disagreement: At 20th level, a fighter has an auto +20, a wizard has a +5 or +6. Definitely not the same, and there is no class that gets the +20 of a fighter at 20th level. Now, other classes can use magic items, etc, but given the same equipment and STR, the fighter always has a better to hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[4e] Wizard as good as a Fighter in Standard Melee
Top