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[4e] Wizard as good as a Fighter in Standard Melee
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<blockquote data-quote="Doctor Proctor" data-source="post: 4546350" data-attributes="member: 78547"><p>Here's another issue too. Say all equipment is the same, Strength is the same score, Wisdom is the same (and grants a positive modifier), etc... The fighter can move away from the Wizard, provoking an opportunity attack in doing so, and then charge at the Wizard. This grants a +1 to hit, which when combined with his class feature of a +1 to one-handed or two-handed weapons (player choice at creation) means a +2. Now, have the Wizard try the same thing... The Fighter will get an OA, add his Wis mod to the hit roll, and if he hits it will stop the Wizard's movement. This means the Wizard cannot charge, and he must make a melee basic. Both will get an OA and a basic melee each round, but the Fighter will hit more because of his OA bonus and the charge bonus. Therefore, even if they had the same hit points, the Wizard would lose a war of attrition over time. Even if you take out the Wis mod, the Wizard still loses.</p><p></p><p>Whenever you strip away every feature of a PC and try to match them up with equivalent ability scores they'll come out the same, because they <strong>are </strong>the same. A Rogue with the same Strength and weapons will hit like the Wizard because there's no way to get sneak attack. The Ranger is probably the <strong>only </strong>class that could take a Fighter on under these conditions, and that's because of his Hunter's Quarry feature.</p><p></p><p>It doesn't mean the system is broken though, just that you're stripping away everything that makes one PC a "Wizard" and the other a "Fighter".</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4546350, member: 78547"] Here's another issue too. Say all equipment is the same, Strength is the same score, Wisdom is the same (and grants a positive modifier), etc... The fighter can move away from the Wizard, provoking an opportunity attack in doing so, and then charge at the Wizard. This grants a +1 to hit, which when combined with his class feature of a +1 to one-handed or two-handed weapons (player choice at creation) means a +2. Now, have the Wizard try the same thing... The Fighter will get an OA, add his Wis mod to the hit roll, and if he hits it will stop the Wizard's movement. This means the Wizard cannot charge, and he must make a melee basic. Both will get an OA and a basic melee each round, but the Fighter will hit more because of his OA bonus and the charge bonus. Therefore, even if they had the same hit points, the Wizard would lose a war of attrition over time. Even if you take out the Wis mod, the Wizard still loses. Whenever you strip away every feature of a PC and try to match them up with equivalent ability scores they'll come out the same, because they [B]are [/B]the same. A Rogue with the same Strength and weapons will hit like the Wizard because there's no way to get sneak attack. The Ranger is probably the [B]only [/B]class that could take a Fighter on under these conditions, and that's because of his Hunter's Quarry feature. It doesn't mean the system is broken though, just that you're stripping away everything that makes one PC a "Wizard" and the other a "Fighter". [/QUOTE]
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[4e] Wizard as good as a Fighter in Standard Melee
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