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[4e] Wizard as good as a Fighter in Standard Melee
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<blockquote data-quote="F5" data-source="post: 4546404" data-attributes="member: 4607"><p>You could look at this issue a different way, which does a better job of explaining the design philosophy behind 4E, as I understand it.</p><p></p><p>Take a Fighter, with an 18 strength, proficient in a longsword, and put him up against a Wizard, with an 18 intelligence, using an Implement he's proficient with. This is, I think, a much more reasonable assumption. The result being that the wizard will be hitting with his spells about as well as the fighter will with his sword. </p><p></p><p>The OP didn't play 3E, so wasn't familiar with the frustration of a wizard, and their low BAB, trying to hit a level-appropriate target with a ranged spell like Acid Arrow. </p><p></p><p>Yes, it's correct to say that the baseline to-hit calculation is the same for all characters. This is so that, once all appropriate modifiers have been applied, they all hit with their respective attacks/powers/spells/whatever at the same rate. </p><p></p><p>The fighter will still be better than the wizard at swinging a sword, once all other modifiers are taken into account, but the wizard will be better than the fighter at doing their wizard thing.</p></blockquote><p></p>
[QUOTE="F5, post: 4546404, member: 4607"] You could look at this issue a different way, which does a better job of explaining the design philosophy behind 4E, as I understand it. Take a Fighter, with an 18 strength, proficient in a longsword, and put him up against a Wizard, with an 18 intelligence, using an Implement he's proficient with. This is, I think, a much more reasonable assumption. The result being that the wizard will be hitting with his spells about as well as the fighter will with his sword. The OP didn't play 3E, so wasn't familiar with the frustration of a wizard, and their low BAB, trying to hit a level-appropriate target with a ranged spell like Acid Arrow. Yes, it's correct to say that the baseline to-hit calculation is the same for all characters. This is so that, once all appropriate modifiers have been applied, they all hit with their respective attacks/powers/spells/whatever at the same rate. The fighter will still be better than the wizard at swinging a sword, once all other modifiers are taken into account, but the wizard will be better than the fighter at doing their wizard thing. [/QUOTE]
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[4e] Wizard as good as a Fighter in Standard Melee
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