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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E Wizard = Harry Potter Wizard?
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<blockquote data-quote="Saeviomagy" data-source="post: 4150422" data-attributes="member: 5890"><p>Discworld wizard magic is referred to several times as "a thumb on the scales of the universe" - really minor effects used to trigger major ones, and exchanges of energy that mesh surprisingly well with conventional physics (the Archchancellor magically toppling a heavy rock off a castle in order to counterbalance himself being propelled upwards into the air for instance).</p><p></p><p>And it's seen in later books that the Octavo spell had nothing to do with Rincewind's magical inability - even after it leaves, he's magically inept at best.</p><p></p><p>And I think that in order for a roleplaying game to emulate harry potter, the first step would HAVE to be throwing out all possibility of coherence, balance or progression. Harry Potter magic doesn't make sense if you think of it outside of the bounds of the books (or even sometimes within them).</p><p></p><p>The closest I could imagine would be under a system like Wild Talents (under a power called "Cosmic power" with some restrictions thrown in).</p><p></p><p>Now, that said, the players could at least CHOOSE to play harry potter or discworld under the existing system - but the rules wouldn't enforce it, and they'd have to be willing to explain away why they didn't use certain spells (ie - nobody uses the unforgivable curses, but for moral reasons, and when the GM uses them, they miss. Nobody teleports because it's restricted etc.)</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4150422, member: 5890"] Discworld wizard magic is referred to several times as "a thumb on the scales of the universe" - really minor effects used to trigger major ones, and exchanges of energy that mesh surprisingly well with conventional physics (the Archchancellor magically toppling a heavy rock off a castle in order to counterbalance himself being propelled upwards into the air for instance). And it's seen in later books that the Octavo spell had nothing to do with Rincewind's magical inability - even after it leaves, he's magically inept at best. And I think that in order for a roleplaying game to emulate harry potter, the first step would HAVE to be throwing out all possibility of coherence, balance or progression. Harry Potter magic doesn't make sense if you think of it outside of the bounds of the books (or even sometimes within them). The closest I could imagine would be under a system like Wild Talents (under a power called "Cosmic power" with some restrictions thrown in). Now, that said, the players could at least CHOOSE to play harry potter or discworld under the existing system - but the rules wouldn't enforce it, and they'd have to be willing to explain away why they didn't use certain spells (ie - nobody uses the unforgivable curses, but for moral reasons, and when the GM uses them, they miss. Nobody teleports because it's restricted etc.) [/QUOTE]
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4E Wizard = Harry Potter Wizard?
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