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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Wyrmshadows" data-source="post: 3961719" data-attributes="member: 56166"><p>IMO its counterintuitive that a necromancer, illusionist, conjurer, enchanter is anything other than a different flavor of wizard. Fantasy fiction is full of this kind of thing. An enchanter is a wizard who does enchantment, a conjurer is a wizard who summons things, etc. Note, I thought the AD&D conceit of illusionists being their own class was silly.</p><p></p><p>If magic is well magic, I have a hard time wrapping my brain around why an archmage couldn't summon a demon, charm the hot young princess he's had his eye on or cast a powerful glamour over his tower creating the illusion of it not being there. I know that clerics/priests had niche protection in the form of their healing magic and raising the dead. However, I could easily and logically argue that the power over life and death outside of merely ending life (which anyone could do) was the province of the gods.</p><p></p><p>However, imagining an archmage who cannot charm powerful thralls to do his will is IMO ridiculous.</p><p></p><p>What I have been seeing is a gutting of the wizard class by making them all vanilla magic missle throwers or fighters in robes via the wham-bang combat magic focus. I don't understand what made the spell schools so bad. Some were more useful to adventuring than others, fine, but Jesus does everything have to be suited to kickin' ass and taking names?</p><p></p><p>And the very thought that we may have to wait years to see rules on how to play a conjurer, enchanter (probably a psionicist...belch) an illusionist or a necromancer. This is going to make it hard for DMs who have established worlds in which there are spellslingers who already do these things. What a pain in the ass.</p><p></p><p>And, to add, as a potential 3rd party publisher myself who is more a fluff/worldbuilder than a numbercruncher and rulemaker this is definately making me look toward Runequest and True20 to provide a set of base rules for the setting I am fleshing out.</p><p></p><p></p><p></p><p>Wyrmshadows</p></blockquote><p></p>
[QUOTE="Wyrmshadows, post: 3961719, member: 56166"] IMO its counterintuitive that a necromancer, illusionist, conjurer, enchanter is anything other than a different flavor of wizard. Fantasy fiction is full of this kind of thing. An enchanter is a wizard who does enchantment, a conjurer is a wizard who summons things, etc. Note, I thought the AD&D conceit of illusionists being their own class was silly. If magic is well magic, I have a hard time wrapping my brain around why an archmage couldn't summon a demon, charm the hot young princess he's had his eye on or cast a powerful glamour over his tower creating the illusion of it not being there. I know that clerics/priests had niche protection in the form of their healing magic and raising the dead. However, I could easily and logically argue that the power over life and death outside of merely ending life (which anyone could do) was the province of the gods. However, imagining an archmage who cannot charm powerful thralls to do his will is IMO ridiculous. What I have been seeing is a gutting of the wizard class by making them all vanilla magic missle throwers or fighters in robes via the wham-bang combat magic focus. I don't understand what made the spell schools so bad. Some were more useful to adventuring than others, fine, but Jesus does everything have to be suited to kickin' ass and taking names? And the very thought that we may have to wait years to see rules on how to play a conjurer, enchanter (probably a psionicist...belch) an illusionist or a necromancer. This is going to make it hard for DMs who have established worlds in which there are spellslingers who already do these things. What a pain in the ass. And, to add, as a potential 3rd party publisher myself who is more a fluff/worldbuilder than a numbercruncher and rulemaker this is definately making me look toward Runequest and True20 to provide a set of base rules for the setting I am fleshing out. Wyrmshadows [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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