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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 3962135" data-attributes="member: 1068"><p><strong>skills</strong></p><p></p><p>In my opinion, the wizard should be balanced in the same way that know-it-all scientists are often balanced in literature: by being terribly bad at things involving physical prowess, while his companions are good at these things.</p><p></p><p>And his spell list should be tweaked so that he pays a higher price than now if he circumvents these restrictions by magic.</p><p></p><p>The problem is, D&D 3.5 doesn't do this at all. For one thing, skills work off INT, which means that the wizard has a ton of skill points relative to a fighter.</p><p></p><p>I think that skills should be divided into categories, and classes should get different skill points in different categories.</p><p></p><p>lets say these are the categories:</p><p></p><p>1) knowledge and magic</p><p>2) perception</p><p>3) athletics</p><p>4) stealth</p><p>5) deception and diplomacy</p><p></p><p>For example, the rogue should get a ton of skill points in all categories.</p><p>The fighter should get a lot of points in athletics and perception</p><p>the wizard should get a lot of points in knowledge and magic</p><p>the cleric should get points in one or two areas depending on their god</p><p></p><p>Furthermore, skill points are no longer influenced by any stat.</p><p></p><p>Now, you introduce hazards into adventure design that require perception and athletics tests IN COMBAT. The wizard , who is intentionally excluded by the game design from being good at these things, has to use his magic to overcome them. But the spells that accomplish these things (expeditious retreat, spider climb, levitate and fly , for example) should require the expenditure of significantly greater resources than they do for the wizard of 3E. Either they are higher level, or they require the sacrifice of other per-day abilities, or whatever 4E design dictates.</p><p></p><p>To satisfy those that want their wizards to be sneaky or whatever you can have feat/talent chains that opens up other skill areas to the wizard. But it should be costly.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 3962135, member: 1068"] [b]skills[/b] In my opinion, the wizard should be balanced in the same way that know-it-all scientists are often balanced in literature: by being terribly bad at things involving physical prowess, while his companions are good at these things. And his spell list should be tweaked so that he pays a higher price than now if he circumvents these restrictions by magic. The problem is, D&D 3.5 doesn't do this at all. For one thing, skills work off INT, which means that the wizard has a ton of skill points relative to a fighter. I think that skills should be divided into categories, and classes should get different skill points in different categories. lets say these are the categories: 1) knowledge and magic 2) perception 3) athletics 4) stealth 5) deception and diplomacy For example, the rogue should get a ton of skill points in all categories. The fighter should get a lot of points in athletics and perception the wizard should get a lot of points in knowledge and magic the cleric should get points in one or two areas depending on their god Furthermore, skill points are no longer influenced by any stat. Now, you introduce hazards into adventure design that require perception and athletics tests IN COMBAT. The wizard , who is intentionally excluded by the game design from being good at these things, has to use his magic to overcome them. But the spells that accomplish these things (expeditious retreat, spider climb, levitate and fly , for example) should require the expenditure of significantly greater resources than they do for the wizard of 3E. Either they are higher level, or they require the sacrifice of other per-day abilities, or whatever 4E design dictates. To satisfy those that want their wizards to be sneaky or whatever you can have feat/talent chains that opens up other skill areas to the wizard. But it should be costly. Ken [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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