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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Traycor" data-source="post: 3962267" data-attributes="member: 54613"><p>It is fairly obvious from the limited info released (most notably rituals) that wizards are going to be much more than blasters.</p><p></p><p>What seems to be confusing folks is the defined <strong><em>combat</em></strong> role that wizards now have... which is Area of Effect damage and moving opponents on the battlefield.</p><p></p><p>Illusionists will have a different combat role, and thus require different balance and class abilities. Conjurers will have a different combat role, and will once again require different balance and class abilities.</p><p></p><p>In 3E, an illusionist was still basically a blaster, except with 'perks'. No spellcaster was truly limited in their role unless they made the conscious choice to limit themself. Personally, I like 4E's method better. In literature, magic users usually have limitations on what types of effects they can create and how they work. Only classic D&D novels have ever allowed wizards to just do anything and everything with their magic power. 4E will now create different types of magic users that wield their powers in different ways, each with their own unique strengths and limitations. That's FAR more logical, interesting, and balanced.</p></blockquote><p></p>
[QUOTE="Traycor, post: 3962267, member: 54613"] It is fairly obvious from the limited info released (most notably rituals) that wizards are going to be much more than blasters. What seems to be confusing folks is the defined [B][I]combat[/I][/B] role that wizards now have... which is Area of Effect damage and moving opponents on the battlefield. Illusionists will have a different combat role, and thus require different balance and class abilities. Conjurers will have a different combat role, and will once again require different balance and class abilities. In 3E, an illusionist was still basically a blaster, except with 'perks'. No spellcaster was truly limited in their role unless they made the conscious choice to limit themself. Personally, I like 4E's method better. In literature, magic users usually have limitations on what types of effects they can create and how they work. Only classic D&D novels have ever allowed wizards to just do anything and everything with their magic power. 4E will now create different types of magic users that wield their powers in different ways, each with their own unique strengths and limitations. That's FAR more logical, interesting, and balanced. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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