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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Rechan" data-source="post: 3962422" data-attributes="member: 54846"><p>Agreed. Though honestly, one thing I kind've wished is that the spells weren't carrying all the weight for the specialty classes.</p><p></p><p>I'll use the Beguiler. They get a few neat abilities (Free Still and Silent), and the cloaked casting sure. But for the most part? They're just an illusionist with a rogue's skills. Which is <em>fine</em>.</p><p></p><p>But I also wish that they had more unique class abilities. Neat little tricks and surprises. Not to make them Powarful, but to offer variety and versatility and thematic approach. The Dread Necro is a good example, as they slowly turn into a lich (and once they are a lich, all those class abilities are now redundant). But an unrelated ability that lets them use Diplomacy and Intimidate on intelligent undead (or Charm undead), or see the Living, etc, would be a nice quirk.</p><p></p><p>I'm trying to think of a good example. This I am just pulling out of my butt (so don't criticize it on matters of balance): a transmuter-focused class with an ability that lets them take a piece of a magical beast, and for a short period, 'absorb' that power so he can use it. So if they just killed a troll, he could bottle some troll blood and then "absorb" the regeneration power for an encounter, so that he has a limited form of regeneration. </p><p></p><p>It's not a spell, but a unique quirk of the class that drives the thematic feel as very appropriate, and it lets you do things that you don't even need to bother your spells over.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3962422, member: 54846"] Agreed. Though honestly, one thing I kind've wished is that the spells weren't carrying all the weight for the specialty classes. I'll use the Beguiler. They get a few neat abilities (Free Still and Silent), and the cloaked casting sure. But for the most part? They're just an illusionist with a rogue's skills. Which is [i]fine[/i]. But I also wish that they had more unique class abilities. Neat little tricks and surprises. Not to make them Powarful, but to offer variety and versatility and thematic approach. The Dread Necro is a good example, as they slowly turn into a lich (and once they are a lich, all those class abilities are now redundant). But an unrelated ability that lets them use Diplomacy and Intimidate on intelligent undead (or Charm undead), or see the Living, etc, would be a nice quirk. I'm trying to think of a good example. This I am just pulling out of my butt (so don't criticize it on matters of balance): a transmuter-focused class with an ability that lets them take a piece of a magical beast, and for a short period, 'absorb' that power so he can use it. So if they just killed a troll, he could bottle some troll blood and then "absorb" the regeneration power for an encounter, so that he has a limited form of regeneration. It's not a spell, but a unique quirk of the class that drives the thematic feel as very appropriate, and it lets you do things that you don't even need to bother your spells over. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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