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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Hussar" data-source="post: 3962426" data-attributes="member: 22779"><p>Well, I'm not really sure how angry you can be about this reasonably.</p><p></p><p>They've flat out stated that this edition will NOT be backward compatible. Or, rather, that if you want to keep your edition spanning campaign, you're in for a truckload of work. This isn't a secret. This has been specifically stated more than once.</p><p></p><p>So, yeah, you can be bummed that the newest edition isn't supporting your current campaign, but, you shouldn't be surprised when specific changes hurt your current campaign.</p><p></p><p></p><p></p><p>TwinB - I know you said anime in a positive way, but, I'm very sure this goes farther back than anime. Heck, Aladin does exactly this. Moorcock as well. 3e summoning is wonky. The lower level summonings don't scale at all, making them entirely redundant at even a couple of levels higher. And, really, they're pretty bland and flavourless. </p><p></p><p>I've played conjurers and, to me, the best one of the bunch, in terms of being interesting, was the one who could summon pseudonatural creatures. At least the beasties looked cool. </p><p></p><p>What I can see is that you might get a conjurer who can do a per encounter summoning for small stuff and per day for the big stuff. Seems like a good split with the rituals.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3962426, member: 22779"] Well, I'm not really sure how angry you can be about this reasonably. They've flat out stated that this edition will NOT be backward compatible. Or, rather, that if you want to keep your edition spanning campaign, you're in for a truckload of work. This isn't a secret. This has been specifically stated more than once. So, yeah, you can be bummed that the newest edition isn't supporting your current campaign, but, you shouldn't be surprised when specific changes hurt your current campaign. TwinB - I know you said anime in a positive way, but, I'm very sure this goes farther back than anime. Heck, Aladin does exactly this. Moorcock as well. 3e summoning is wonky. The lower level summonings don't scale at all, making them entirely redundant at even a couple of levels higher. And, really, they're pretty bland and flavourless. I've played conjurers and, to me, the best one of the bunch, in terms of being interesting, was the one who could summon pseudonatural creatures. At least the beasties looked cool. What I can see is that you might get a conjurer who can do a per encounter summoning for small stuff and per day for the big stuff. Seems like a good split with the rituals. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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