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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Rechan" data-source="post: 3962440" data-attributes="member: 54846"><p>This might sound silly. But the best way I've heard of handling a summoner (outside of cohorts/companions/planar allies) is:</p><p></p><p>Describe all of your spells as tied to outsiders.</p><p></p><p>Invisibility? A spirit of air cloaks you in its presence. But it is a pacifist, so if you attack while under its protection, it leaves you.</p><p>Fireball? A little kamikaze fire imp is brought into the world and charges your foes. </p><p>Touch spell? A stingy outsider crawls onto the back of your hand, and when you reach out ot touch your foe, they attack, and the effect comes from them. </p><p></p><p>Putting spells in your book is just learning the names of these creatures and making bargains with them for future usage. </p><p></p><p>Yes, this sort've hurts the game in a metagame perspective (What is the alignment of these outsiders? Can they cross over a Circle of Protection? Why can't they be rebuked? Why aren't they making attack rolls?) But I think it adds a nice flavor of Summoner to an every-day wizard.</p></blockquote><p></p>
[QUOTE="Rechan, post: 3962440, member: 54846"] This might sound silly. But the best way I've heard of handling a summoner (outside of cohorts/companions/planar allies) is: Describe all of your spells as tied to outsiders. Invisibility? A spirit of air cloaks you in its presence. But it is a pacifist, so if you attack while under its protection, it leaves you. Fireball? A little kamikaze fire imp is brought into the world and charges your foes. Touch spell? A stingy outsider crawls onto the back of your hand, and when you reach out ot touch your foe, they attack, and the effect comes from them. Putting spells in your book is just learning the names of these creatures and making bargains with them for future usage. Yes, this sort've hurts the game in a metagame perspective (What is the alignment of these outsiders? Can they cross over a Circle of Protection? Why can't they be rebuked? Why aren't they making attack rolls?) But I think it adds a nice flavor of Summoner to an every-day wizard. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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