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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3962710" data-attributes="member: 54843"><p>Whether or not your high-level WIZARD can summon demons, your high-level WARLOCK is confirmed to have that ability. And since warlocks are the arcane spellcasters who get their power from making pacts with demons (or devils or other such creatures), they sound closer to the archetype you're reaching for anyway.</p><p></p><p>An unrelated point: even though enchantments have been trimmed from wizards and clerics "to make room for psionics," they've also mentioned a (presumably non-psionic) Enchanter class, and the Bard descriptions we've heard seem pretty enchantment-heavy too. </p><p></p><p>And finally, a general observation: It's funny to me that people pick out various "wizards" in literature as evidence for the wide range of abilities that should be "core" wizard spells. I mean, look at a prototypical martial character, Aragorn: the guy can shoot and track like a Ranger, command like a Warlord, fight like a Fighter, and gather information like a Rogue, but nobody seems to be arguing that all these abilities should be strengths of the Ranger class. If you really want to make a "generalist wizard" who can do everything magical in 4e, you can make a multiclass wizard/enchanter/necromancer/summoner, just like you'd have to multiclass all over the place for a martial character who can do everything martial.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3962710, member: 54843"] Whether or not your high-level WIZARD can summon demons, your high-level WARLOCK is confirmed to have that ability. And since warlocks are the arcane spellcasters who get their power from making pacts with demons (or devils or other such creatures), they sound closer to the archetype you're reaching for anyway. An unrelated point: even though enchantments have been trimmed from wizards and clerics "to make room for psionics," they've also mentioned a (presumably non-psionic) Enchanter class, and the Bard descriptions we've heard seem pretty enchantment-heavy too. And finally, a general observation: It's funny to me that people pick out various "wizards" in literature as evidence for the wide range of abilities that should be "core" wizard spells. I mean, look at a prototypical martial character, Aragorn: the guy can shoot and track like a Ranger, command like a Warlord, fight like a Fighter, and gather information like a Rogue, but nobody seems to be arguing that all these abilities should be strengths of the Ranger class. If you really want to make a "generalist wizard" who can do everything magical in 4e, you can make a multiclass wizard/enchanter/necromancer/summoner, just like you'd have to multiclass all over the place for a martial character who can do everything martial. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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