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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="satori01" data-source="post: 3964355" data-attributes="member: 7859"><p>Some people have stated that at some point WOTC will do all of the magical archetypes, then at some point I might buy 4e.</p><p></p><p>It is a simple as that. </p><p></p><p>Why am I as a veteran player, with an established and active gaming group going to convert to a system that does not offer me something as simple as necromancy, or enchantment? I have the Beguiler in 3.5, the Dread Necromancer as well, why switch to a system that supports fewer archetypes?</p><p></p><p>For many that love playing the wizard the thrill is not having the biggest fireball it is finding the creative use for the unusual spell. The Dimensional Anchor that saves the day, and prevents the big bad from teleporting away.</p><p></p><p>I would love to have the designers talk about magic, give us firm details, address why the changes, and limiting of scope...explain the reasoning...I need to know. I assume some plan is in place, after all the designers love the game....they have to know that this is a huge disappointment to many....why are they not making the case?</p><p></p><p>To tell me that sometime down the road enchantment will be put back in, then sometime down the road I may buy. Thing is, sales are not always based off sometime down the road....so if 4e is expected to boost sales right away, and I and many others are waiting for sometime down the road....sometime down the road may never happen.</p><p></p><p>I am a satisfied 3.5 user, designers make the case of why the change was for the better, and give me a reason to switch now, instead of wait for latter, or never.</p></blockquote><p></p>
[QUOTE="satori01, post: 3964355, member: 7859"] Some people have stated that at some point WOTC will do all of the magical archetypes, then at some point I might buy 4e. It is a simple as that. Why am I as a veteran player, with an established and active gaming group going to convert to a system that does not offer me something as simple as necromancy, or enchantment? I have the Beguiler in 3.5, the Dread Necromancer as well, why switch to a system that supports fewer archetypes? For many that love playing the wizard the thrill is not having the biggest fireball it is finding the creative use for the unusual spell. The Dimensional Anchor that saves the day, and prevents the big bad from teleporting away. I would love to have the designers talk about magic, give us firm details, address why the changes, and limiting of scope...explain the reasoning...I need to know. I assume some plan is in place, after all the designers love the game....they have to know that this is a huge disappointment to many....why are they not making the case? To tell me that sometime down the road enchantment will be put back in, then sometime down the road I may buy. Thing is, sales are not always based off sometime down the road....so if 4e is expected to boost sales right away, and I and many others are waiting for sometime down the road....sometime down the road may never happen. I am a satisfied 3.5 user, designers make the case of why the change was for the better, and give me a reason to switch now, instead of wait for latter, or never. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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