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D&D Older Editions, OSR, & D&D Variants
4e Wizards - No More Necromancers, Enchanters, Summoners???
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<blockquote data-quote="Lord Ernie" data-source="post: 3966639" data-attributes="member: 58517"><p>Let me take your metaphor and look at it from another angle. Take the example of a PC OS, and compare XP to a supposedly perfect-working Vista (yeah, I know, big supposition, but we're being hypothetical here).</p><p></p><p>Now suppose said XP has had support of 3rd party programmers for years, and people have developed tons of custom-made tools and programs that are being used in day-to-day usage and are vastly easier to use than doing everything via the standard interface.</p><p></p><p>Now suppose Vista is released; this means a new update to the Windows "Core", with improved stability, performance, capability of taking advantage of higher classes of hardware, and so on and so forth. BUT, and this is indeed a big but, all your special tools you're so used to will not simply work in Vista without the programmers releasing new versions. Then it's your choice to make: do I switch over to the new OS for the sake of all the improvements, or do I stay with my old version so I can keep using my old tools? Eventually, of course, most tools will get updated and all the functionality you had in XP will become available in Vista, with the added bonus of the Vista improvements - but that will not happen right away, probably only a few months after Vista's release.</p><p></p><p>In D&D terms: decently 3.x working versions of an Enchanter and/or Necromancer (i.e. the Beguiler and the Dread/True Necromancer) didn't arrive until later splatbooks (don't quote me on which), and definitely were not in the PHB. What <em>was</em> in the PHB were a couple of specialist wizards who, besides having some extra spell slots, really didn't offer anything better than the standard general caster. Instead of that mess, 4.0 promises (and I say promises... it remains to be seen if they will deliver) to hand out a good, balanced, decently working generalist wizard in the PHB, and <em>later</em> (to continue the analogy: SP1 or somesuch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />). bring in additions of specialist casters such as an Enchanter (the Psion) and a Necromancer that will have their own niche, and indeed actually be <em>better</em> in filling in that role than your average Joe wizard.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 3966639, member: 58517"] Let me take your metaphor and look at it from another angle. Take the example of a PC OS, and compare XP to a supposedly perfect-working Vista (yeah, I know, big supposition, but we're being hypothetical here). Now suppose said XP has had support of 3rd party programmers for years, and people have developed tons of custom-made tools and programs that are being used in day-to-day usage and are vastly easier to use than doing everything via the standard interface. Now suppose Vista is released; this means a new update to the Windows "Core", with improved stability, performance, capability of taking advantage of higher classes of hardware, and so on and so forth. BUT, and this is indeed a big but, all your special tools you're so used to will not simply work in Vista without the programmers releasing new versions. Then it's your choice to make: do I switch over to the new OS for the sake of all the improvements, or do I stay with my old version so I can keep using my old tools? Eventually, of course, most tools will get updated and all the functionality you had in XP will become available in Vista, with the added bonus of the Vista improvements - but that will not happen right away, probably only a few months after Vista's release. In D&D terms: decently 3.x working versions of an Enchanter and/or Necromancer (i.e. the Beguiler and the Dread/True Necromancer) didn't arrive until later splatbooks (don't quote me on which), and definitely were not in the PHB. What [i]was[/i] in the PHB were a couple of specialist wizards who, besides having some extra spell slots, really didn't offer anything better than the standard general caster. Instead of that mess, 4.0 promises (and I say promises... it remains to be seen if they will deliver) to hand out a good, balanced, decently working generalist wizard in the PHB, and [i]later[/i] (to continue the analogy: SP1 or somesuch :)). bring in additions of specialist casters such as an Enchanter (the Psion) and a Necromancer that will have their own niche, and indeed actually be [i]better[/i] in filling in that role than your average Joe wizard. [/QUOTE]
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4e Wizards - No More Necromancers, Enchanters, Summoners???
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