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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[4e] World of Warcraft Races
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<blockquote data-quote="MatrexsVigil" data-source="post: 4250541" data-attributes="member: 14259"><p>I promised myself the second thing I'd do after getting my 4e core books would be work on converting World of Warcraft to fourth edition. My take on the races of the Horde (as they're my favorite) are below. Let me know if any look under or even over-powered. Thanks! (x-posted to RPG.net/EnWorld)</p><p></p><p><u><span style="font-size: 12px"><strong>Orc</strong></span></u></p><p>Ability Scores: +2 Str, +2 Wis</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p>Languages: Orcish</p><p>Skill Bonuses: +2 Endurance, +2 Nature</p><p>Orcish Weapon Proficiency: You gain proficiency with the battle axe and the great axe.</p><p>Stun Resistance: +5 racial bonus to saving throws against Dazed, Slowed, and Stunned conditions.</p><p></p><p><strong>Blood Fury</strong> Orc Racial Power</p><p>You funnel your angery into your attacks, fueling your rage.</p><p>Encounter</p><p>Minor Action Personal</p><p>Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Constitution modifier as extra damage.</p><p></p><p><u><span style="font-size: 12px"><strong>Troll</strong></span></u></p><p>Ability Scores: +2 Dex, +2 Con</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-Light</p><p>Languages: Zandali, Orcish</p><p>Skill Bonuses: +2 Acrobatics, +2 Nature</p><p>Troll Weapon Proficiency: You gain proficiency with the javelin, longbow, and shortbow. </p><p>Troll Regeneration: You may use your second wind as a minor action.</p><p></p><p><strong>Troll Beserking</strong> Troll Racial Power</p><p>Your rage is released once your blood has been spilled upon the ground.</p><p>Encounter Healing</p><p>Minor Action Personal</p><p>Special: You must be bloodied to use this power.</p><p>Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level).</p><p><u></u></p><p><u><span style="font-size: 12px"><strong>Tauren</strong></span></u></p><p>Ability Scores: +2 Str, +2 Con</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p>Languages: Taur-ahe, Orcish</p><p>Skill Bonuses: +2 Perception, +2 Nature</p><p>Oversized: You can use weapons of your size or one size larger than you as if they were your size.</p><p></p><p><strong>Warstomp</strong> Tauren Racial Power</p><p>You stomp one of your hooves into the ground, stunning nearby enemies.</p><p>Encounter</p><p>Minor Action Close Burst 1</p><p>Target: All creatures in the burst</p><p>Attack: Strength vs. Fortitude</p><p>Effect: Those affected are Stunned (save ends).</p><p></p><p><u><span style="font-size: 12px"><strong>Forsaken</strong></span></u></p><p>Ability Scores: +2 Con, +2 Int</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-Light</p><p>Languages: Gutterspeak, Orcish</p><p>Skill Bonuses: +2 Arcana, +2 Endurance</p><p>Living Construct: As a living construct, you have the following traits:</p><p>— You gain a +2 bonus to saving throws against ongoing damage.</p><p>— You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.</p><p>— You need only 4 hours to benefit from an extended rest.</p><p>— When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.</p><p></p><p><strong>Will of the Forsaken</strong> Forsaken Racial Power</p><p>Drawing on your resolve, you cast off certain afflictions.</p><p>Encounter</p><p>Minor Action Personal</p><p>Effect: All Daze, Domination, or Stunned conditions on you end. </p><p></p><p><u><strong><span style="font-size: 12px">Blood Elf</span></strong></u></p><p>Ability Scores: +2 Int, +2 Cha</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p>Languages: Thalassian, Orcish</p><p>Skill Bonuses: +2 Arcana, +2 Religion, +2 Subterfuge</p><p>Resistance: You gain Resist 2 against Acid, Cold, Fire, Lightning, and Necrotic damage.</p><p>Prestidigitation: You gain this Wizard Cantrip as an addition at-will power, regardless of class. If you are a wizard, double all durations of your Prestidigitation effects and increase the amount of effects you can have at once, up to 4.</p><p></p><p>-P.C.</p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 4250541, member: 14259"] I promised myself the second thing I'd do after getting my 4e core books would be work on converting World of Warcraft to fourth edition. My take on the races of the Horde (as they're my favorite) are below. Let me know if any look under or even over-powered. Thanks! (x-posted to RPG.net/EnWorld) [U][SIZE="3"][B]Orc[/B][/SIZE][/U] Ability Scores: +2 Str, +2 Wis Size: Medium Speed: 6 squares Vision: Normal Languages: Orcish Skill Bonuses: +2 Endurance, +2 Nature Orcish Weapon Proficiency: You gain proficiency with the battle axe and the great axe. Stun Resistance: +5 racial bonus to saving throws against Dazed, Slowed, and Stunned conditions. [B]Blood Fury[/B] Orc Racial Power You funnel your angery into your attacks, fueling your rage. Encounter Minor Action Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Constitution modifier as extra damage. [U][SIZE="3"][B]Troll[/B][/SIZE][/U] Ability Scores: +2 Dex, +2 Con Size: Medium Speed: 6 squares Vision: Low-Light Languages: Zandali, Orcish Skill Bonuses: +2 Acrobatics, +2 Nature Troll Weapon Proficiency: You gain proficiency with the javelin, longbow, and shortbow. Troll Regeneration: You may use your second wind as a minor action. [B]Troll Beserking[/B] Troll Racial Power Your rage is released once your blood has been spilled upon the ground. Encounter Healing Minor Action Personal Special: You must be bloodied to use this power. Effect: Until the end of the encounter or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2 (regeneration 4 at 11th level, regeneration 6 at 21st level). [U] [SIZE="3"][B]Tauren[/B][/SIZE][/U] Ability Scores: +2 Str, +2 Con Size: Medium Speed: 6 squares Vision: Normal Languages: Taur-ahe, Orcish Skill Bonuses: +2 Perception, +2 Nature Oversized: You can use weapons of your size or one size larger than you as if they were your size. [B]Warstomp[/B] Tauren Racial Power You stomp one of your hooves into the ground, stunning nearby enemies. Encounter Minor Action Close Burst 1 Target: All creatures in the burst Attack: Strength vs. Fortitude Effect: Those affected are Stunned (save ends). [U][SIZE="3"][B]Forsaken[/B][/SIZE][/U] Ability Scores: +2 Con, +2 Int Size: Medium Speed: 6 squares Vision: Low-Light Languages: Gutterspeak, Orcish Skill Bonuses: +2 Arcana, +2 Endurance Living Construct: As a living construct, you have the following traits: — You gain a +2 bonus to saving throws against ongoing damage. — You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. — You need only 4 hours to benefit from an extended rest. — When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total. [B]Will of the Forsaken[/B] Forsaken Racial Power Drawing on your resolve, you cast off certain afflictions. Encounter Minor Action Personal Effect: All Daze, Domination, or Stunned conditions on you end. [U][B][SIZE="3"]Blood Elf[/SIZE][/B][/U] Ability Scores: +2 Int, +2 Cha Size: Medium Speed: 6 squares Vision: Normal Languages: Thalassian, Orcish Skill Bonuses: +2 Arcana, +2 Religion, +2 Subterfuge Resistance: You gain Resist 2 against Acid, Cold, Fire, Lightning, and Necrotic damage. Prestidigitation: You gain this Wizard Cantrip as an addition at-will power, regardless of class. If you are a wizard, double all durations of your Prestidigitation effects and increase the amount of effects you can have at once, up to 4. -P.C. [/QUOTE]
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