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<blockquote data-quote="Quickleaf" data-source="post: 5893907" data-attributes="member: 20323"><p>Actually, I've found a couple resources for world-building in 4e...it's just they're not specifically billed as such.</p><p></p><p>To start with there was an interesting blog post last summer that wasn't really 4e specific (though the blog generally is), but it did present an interesting way to involve players in world-building....here it is: <a href="http://morethandice.com/blog/2011/06/02/player-involvement-in-world-generation/" target="_blank">Player Involvement in World Generation | More Than Dice</a></p><p></p><p>The "Horizon" (a mechanic for 'don't rest here') is a great concept discussed over here at <a href="http://at-will.omnivangelist.net/2010/09/dont-rest-here-menace-and-the-horizon/" target="_blank">Don’t Rest Here : Menace and the Horizon</a>; it has lots of potential to be a mechanic underpinning various environments.</p><p></p><p>An example of the "Horizon" is over here <a href="http://stormindacastle.wordpress.com/2011/09/24/the-gray-languor/" target="_blank">The Gray Languor Stormin' Da Castle</a>.</p><p></p><p>When it comes to handling unusual elements of your world like, say, a Border Crossing or Siege, the skill challenge examples over here <a href="http://critical-hits.com/features/skill-challenges/" target="_blank">Skill Challenges : Critical Hits</a> have a few pearls of wisdom.</p><p></p><p>However if you're looking for things like a list of stats for generic NPCs of varying levels, well, I haven't found an online resources like that. Closest would be MV2.</p><p></p><p>Most of my world-building resources are system-neutral because I prefer not to think much about the system during initial design (whether it's a world, an adventure, or a single NPC).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5893907, member: 20323"] Actually, I've found a couple resources for world-building in 4e...it's just they're not specifically billed as such. To start with there was an interesting blog post last summer that wasn't really 4e specific (though the blog generally is), but it did present an interesting way to involve players in world-building....here it is: [url=http://morethandice.com/blog/2011/06/02/player-involvement-in-world-generation/]Player Involvement in World Generation | More Than Dice[/url] The "Horizon" (a mechanic for 'don't rest here') is a great concept discussed over here at [url=http://at-will.omnivangelist.net/2010/09/dont-rest-here-menace-and-the-horizon/]Don’t Rest Here : Menace and the Horizon[/url]; it has lots of potential to be a mechanic underpinning various environments. An example of the "Horizon" is over here [url=http://stormindacastle.wordpress.com/2011/09/24/the-gray-languor/]The Gray Languor Stormin' Da Castle[/url]. When it comes to handling unusual elements of your world like, say, a Border Crossing or Siege, the skill challenge examples over here [url=http://critical-hits.com/features/skill-challenges/]Skill Challenges : Critical Hits[/url] have a few pearls of wisdom. However if you're looking for things like a list of stats for generic NPCs of varying levels, well, I haven't found an online resources like that. Closest would be MV2. Most of my world-building resources are system-neutral because I prefer not to think much about the system during initial design (whether it's a world, an adventure, or a single NPC). [/QUOTE]
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