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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5897326" data-attributes="member: 81104"><p>It doesn't. The only thing MME has other than magic items is rules for henchmen. I guess the appendix it has on how to give magic items their own stories is "world building" at the micro end of the scale, but that appendix is very brief (less than a page) so the book certainly isn't worth picking up for that alone. It does have a lot of neat magic items in it, though... it introduces some much needed quality rare items.</p><p></p><p>And LostSoul, I understand what you are going for, but to me it doesn't promote verisimilitude. Sure, if the PCs are spending lot of money, it may attract people to them, but said people are more likely to follow the PCs if they change bases than to set up a permanent settlement. Additionally, inflation is a much more likely consequence IMHO than either. Personally, imposing limits on what can be purchased in a given locale that are sensible to the DM and players makes more sense to me than hard and fast rules.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5897326, member: 81104"] It doesn't. The only thing MME has other than magic items is rules for henchmen. I guess the appendix it has on how to give magic items their own stories is "world building" at the micro end of the scale, but that appendix is very brief (less than a page) so the book certainly isn't worth picking up for that alone. It does have a lot of neat magic items in it, though... it introduces some much needed quality rare items. And LostSoul, I understand what you are going for, but to me it doesn't promote verisimilitude. Sure, if the PCs are spending lot of money, it may attract people to them, but said people are more likely to follow the PCs if they change bases than to set up a permanent settlement. Additionally, inflation is a much more likely consequence IMHO than either. Personally, imposing limits on what can be purchased in a given locale that are sensible to the DM and players makes more sense to me than hard and fast rules. [/QUOTE]
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