Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Worlds: what are my options? What are you going to do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mearls" data-source="post: 3995290" data-attributes="member: 697"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Sorry, been too busy to check the boards lately.</p><p></p><p>In a nutshell: the gods of humanity are a little miffed that mortals have started using forms of magic other than divine. They band together and back a theocracy that tries to conquer the entire world. An alliance of wizards, led by an aristocracy of lichs, bands together to fight them.</p><p></p><p>The two sides unleash magics that warp and twist the world. Most folk caught in the middle are either lucky enough to survive or have to flee underground. The gods blame each other for the rampant destruction, the lichs and theocrats annihilate each other, and the sole, remaining good god manages to convince the rest of the gods to sacrifice part of their power to prevent the entire world from falling back into chaos.</p><p></p><p>Currently, there are a few underground cities of men and dwarves, isolated elf and halfling communities, and a land wracked and twisted by runaway magic. The gods have broken their alliance. Magic of all types has been permanently changed. Aside from the few civilized outposts, the land is warped, twisted, and filled with deadly monsters. The gods of the evil humanoids, who were imprisoned by the human pantheon, are out for vengeance.</p><p></p><p>The campaign starting point is a small surface town, the outermost stronghold of an underground human city, named Sun Vale. The town is ruled by an ancient treant who stands in the middle of the town. His roots stretch of miles around, allowing him to see, hear, and know everything that happens nearby. The town stands on the slope of a mountain at the edge of a vast chain of peaks. In the upper peaks are giants, orcs, and worse. Below, on what was once a vast, fertile plain, is a sprawling, mist-shrouded forest haunted by undead and goblin hordes.</p><p></p><p>I'm using B1 as the first adventure. The characters find a map that leads to an ancient, lost stronghold of an archmage named Zelligar. A sage offers to decode the map and lead them there, if they help him find Zelligar's lost library. The ruin is somewhere in the Mist Wood, below Sun Vale.</p><p></p><p>The setting is a pastiche of some of my favorite fantasy settings. There's nothing really original here, but I like the stories it suggests and the potential for a lot of long-term story arcs. As per Winninger's excellent articles, there are secrets buried behind almost every aspect of the setting that the PCs can uncover, most (if not all) of which have important implications for the setting as a whole.</p><p></p><p>It's been really fun. I can't recommend the series highly enough.</p></blockquote><p></p>
[QUOTE="mearls, post: 3995290, member: 697"] ;) Sorry, been too busy to check the boards lately. In a nutshell: the gods of humanity are a little miffed that mortals have started using forms of magic other than divine. They band together and back a theocracy that tries to conquer the entire world. An alliance of wizards, led by an aristocracy of lichs, bands together to fight them. The two sides unleash magics that warp and twist the world. Most folk caught in the middle are either lucky enough to survive or have to flee underground. The gods blame each other for the rampant destruction, the lichs and theocrats annihilate each other, and the sole, remaining good god manages to convince the rest of the gods to sacrifice part of their power to prevent the entire world from falling back into chaos. Currently, there are a few underground cities of men and dwarves, isolated elf and halfling communities, and a land wracked and twisted by runaway magic. The gods have broken their alliance. Magic of all types has been permanently changed. Aside from the few civilized outposts, the land is warped, twisted, and filled with deadly monsters. The gods of the evil humanoids, who were imprisoned by the human pantheon, are out for vengeance. The campaign starting point is a small surface town, the outermost stronghold of an underground human city, named Sun Vale. The town is ruled by an ancient treant who stands in the middle of the town. His roots stretch of miles around, allowing him to see, hear, and know everything that happens nearby. The town stands on the slope of a mountain at the edge of a vast chain of peaks. In the upper peaks are giants, orcs, and worse. Below, on what was once a vast, fertile plain, is a sprawling, mist-shrouded forest haunted by undead and goblin hordes. I'm using B1 as the first adventure. The characters find a map that leads to an ancient, lost stronghold of an archmage named Zelligar. A sage offers to decode the map and lead them there, if they help him find Zelligar's lost library. The ruin is somewhere in the Mist Wood, below Sun Vale. The setting is a pastiche of some of my favorite fantasy settings. There's nothing really original here, but I like the stories it suggests and the potential for a lot of long-term story arcs. As per Winninger's excellent articles, there are secrets buried behind almost every aspect of the setting that the PCs can uncover, most (if not all) of which have important implications for the setting as a whole. It's been really fun. I can't recommend the series highly enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E Worlds: what are my options? What are you going to do?
Top