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<blockquote data-quote="Irda Ranger" data-source="post: 3869905" data-attributes="member: 1003"><p>Well, two points:</p><p></p><p>1. We don't know what 4E's "core mechanic" is yet; how they've "fixed the math." But math is pretty setting neutral, so you'll probably be able to use it.</p><p></p><p>2. The WoT setting is very low magic compared to regular D&D. The recent podcast included a discussion with a player whose Fighter had gotten to 10th level without having any magical items; and he didn't miss them either. I think that's very promising for playing in WoT world.</p><p></p><p>As for the magic system, so far we don't have enough info I think. </p><p></p><p>But the REAL problem with converting 4E to WoT-world will be the class balance issue. In D&D, classes are balanced. In Wheel of Time, Aes Sedai are just better than anyone else. Way better even than Jedi are in the Star Wars movies. An "accurate" representation of WoT would not be fun for anyone not a channeler. </p><p></p><p>Of course, you could always play in a post-Rand world, and claim that whatever Rand does to fight the last battle so drastically changes the True Source that Aes Sedai aren't overpowering anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3869905, member: 1003"] Well, two points: 1. We don't know what 4E's "core mechanic" is yet; how they've "fixed the math." But math is pretty setting neutral, so you'll probably be able to use it. 2. The WoT setting is very low magic compared to regular D&D. The recent podcast included a discussion with a player whose Fighter had gotten to 10th level without having any magical items; and he didn't miss them either. I think that's very promising for playing in WoT world. As for the magic system, so far we don't have enough info I think. But the REAL problem with converting 4E to WoT-world will be the class balance issue. In D&D, classes are balanced. In Wheel of Time, Aes Sedai are just better than anyone else. Way better even than Jedi are in the Star Wars movies. An "accurate" representation of WoT would not be fun for anyone not a channeler. Of course, you could always play in a post-Rand world, and claim that whatever Rand does to fight the last battle so drastically changes the True Source that Aes Sedai aren't overpowering anymore. :) [/QUOTE]
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