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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 3870252" data-attributes="member: 6533"><p>WoT does practically beg for a custom built magic system. Regardless of the edition. I hear the one for the 3.0 book was really pretty good. Know a few people who replaced the DnD magic system completely with it.</p><p></p><p>If all else failed I think you could use the system from the Black Company Campaign Setting or True Sorcery without too much adaptation. If you futzed with the math it might even work pretty well in 4E.</p><p></p><p>Though on that note, we don't know. 4E spellcasters could very easilly be a great fit for the setting.</p><p></p><p>Aes Sedai might be more powerful, but they also come with plenty of great incentives for troupe play in that there are all sorts of necessary things they can't do or won't do as well as other characters.</p><p></p><p>You can't throw a rock in a tavern without hitting someone who is described as competent precisely because they can, in some sense, go toe to toe with an AS.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 3870252, member: 6533"] WoT does practically beg for a custom built magic system. Regardless of the edition. I hear the one for the 3.0 book was really pretty good. Know a few people who replaced the DnD magic system completely with it. If all else failed I think you could use the system from the Black Company Campaign Setting or True Sorcery without too much adaptation. If you futzed with the math it might even work pretty well in 4E. Though on that note, we don't know. 4E spellcasters could very easilly be a great fit for the setting. Aes Sedai might be more powerful, but they also come with plenty of great incentives for troupe play in that there are all sorts of necessary things they can't do or won't do as well as other characters. You can't throw a rock in a tavern without hitting someone who is described as competent precisely because they can, in some sense, go toe to toe with an AS. [/QUOTE]
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