Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E WoT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3870631" data-attributes="member: 32164"><p>Okay, I'm a huge <em>Wheel of Time</em> fan, and I have to say that, with the exception of a couple of subsystems, the Campaign Book did a pretty poor job of emulating the setting - mechanically, that is. Especially when it comes to magic.</p><p></p><p>If you want to take a crack at playing in the world of the <em>Wheel of Time,</em> I'd recommend picking up Fantasy Flight's <em>Midnight</em> campaign setting. The setting isn't perfect but the magic system and some of the subsystems (like Heroic Paths) are a much better fit for that series than the standard 3e ones. The casting class is even called the Channeler and they introduce rules for casting in groups and using talismans (which play a lot like angreal and sa'angreal). I'd use those channeling rules in combination with the "powers" from the WoT game would be much better than the default magic system in the game.</p><p></p><p>However, I have a feeling 4e might require much less conversion than 3e. For example, you might just have to come up with elemental traditions for wizards to take care of the Aes Sedai. Porting over the madness rules from the 3e WoT game would be one of the only necessary changes. 4e characters certainly sound less item-dependent, which is only a good thing as far as emulating the feel of Jordan's world. That means you may be able to do with a couple minor new subsystems rather than a whole new game system.</p><p></p><p>Game-breaking characters like the ta'veren might need a couple "extra powers." Converting <em>Midnight</em>'s Heroic Paths might take care of that. There's ones for being more powerful channeler (oddly called "Dragonblooded"... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), for being a born tactician, for having a special bond with a type of animal, and even predicting the future.</p><p></p><p>All in all, very interesting.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3870631, member: 32164"] Okay, I'm a huge [i]Wheel of Time[/i] fan, and I have to say that, with the exception of a couple of subsystems, the Campaign Book did a pretty poor job of emulating the setting - mechanically, that is. Especially when it comes to magic. If you want to take a crack at playing in the world of the [i]Wheel of Time,[/i] I'd recommend picking up Fantasy Flight's [i]Midnight[/i] campaign setting. The setting isn't perfect but the magic system and some of the subsystems (like Heroic Paths) are a much better fit for that series than the standard 3e ones. The casting class is even called the Channeler and they introduce rules for casting in groups and using talismans (which play a lot like angreal and sa'angreal). I'd use those channeling rules in combination with the "powers" from the WoT game would be much better than the default magic system in the game. However, I have a feeling 4e might require much less conversion than 3e. For example, you might just have to come up with elemental traditions for wizards to take care of the Aes Sedai. Porting over the madness rules from the 3e WoT game would be one of the only necessary changes. 4e characters certainly sound less item-dependent, which is only a good thing as far as emulating the feel of Jordan's world. That means you may be able to do with a couple minor new subsystems rather than a whole new game system. Game-breaking characters like the ta'veren might need a couple "extra powers." Converting [i]Midnight[/i]'s Heroic Paths might take care of that. There's ones for being more powerful channeler (oddly called "Dragonblooded"... ;) ), for being a born tactician, for having a special bond with a type of animal, and even predicting the future. All in all, very interesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E WoT
Top