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4e/WotC: Pro- or Anti- why do you care?
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<blockquote data-quote="Dausuul" data-source="post: 5286954" data-attributes="member: 58197"><p>You know, for all the heat the edition wars generate and all the bile that gets spewed, I've learned a lot from reading and participating in them.</p><p></p><p>Not everyone is a dyed-in-the-wool true believer. I'm a 4E player and DM, but the way I argue in some of the edition war threads, you wouldn't know it. While the system as a whole works for me, there are a number of places where I disagree vehemently with 4E's designers and I'm not shy about saying so. It's nice to find other people who have the same problems with the system I do, even if we disagree on whether those problems are deal-breakers.</p><p></p><p>And threads like "What did 4E get right?" encourage cross-pollination of ideas between the various camps. D&D has a long tradition of house-ruling and kit-bashing, and I believe every edition has <em>something</em> to offer almost everyone--some mechanic or concept that's worth yoinking for your own game.</p><p></p><p>Then, too, people's minds change. For example, I used to take it for granted that 3E was just an all-around better game than 1E or 2E. But there are some very persuasive posters on this board arguing for the merits of TSR-era D&D, and they've reminded me of some of the things those older systems did well--to the point that I would now be quite open to playing in an AD&D or BECMI campaign, and maybe even running one (heavily house-ruled of course).</p><p></p><p>Finally, there's this simple fact: The more people play my edition of choice, the bigger and more diverse that edition's community becomes, and the easier it is to find new players. So there's a definite incentive to recruit.</p><p></p><p>These are some legitimate reasons for starting this sort of thread. Of course, we all know the real force driving edition wars is nothing so high-minded. When you put a bunch of intelligent, articulate, and opinionated people together in one place*, it's inevitable that half of them will immediately set out to explain to the other half in great detail why Everything You Know Is Wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[size=-2]*Dumb, incoherent, opinionated people will do this too, but they won't be nearly as entertaining.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5286954, member: 58197"] You know, for all the heat the edition wars generate and all the bile that gets spewed, I've learned a lot from reading and participating in them. Not everyone is a dyed-in-the-wool true believer. I'm a 4E player and DM, but the way I argue in some of the edition war threads, you wouldn't know it. While the system as a whole works for me, there are a number of places where I disagree vehemently with 4E's designers and I'm not shy about saying so. It's nice to find other people who have the same problems with the system I do, even if we disagree on whether those problems are deal-breakers. And threads like "What did 4E get right?" encourage cross-pollination of ideas between the various camps. D&D has a long tradition of house-ruling and kit-bashing, and I believe every edition has [i]something[/i] to offer almost everyone--some mechanic or concept that's worth yoinking for your own game. Then, too, people's minds change. For example, I used to take it for granted that 3E was just an all-around better game than 1E or 2E. But there are some very persuasive posters on this board arguing for the merits of TSR-era D&D, and they've reminded me of some of the things those older systems did well--to the point that I would now be quite open to playing in an AD&D or BECMI campaign, and maybe even running one (heavily house-ruled of course). Finally, there's this simple fact: The more people play my edition of choice, the bigger and more diverse that edition's community becomes, and the easier it is to find new players. So there's a definite incentive to recruit. These are some legitimate reasons for starting this sort of thread. Of course, we all know the real force driving edition wars is nothing so high-minded. When you put a bunch of intelligent, articulate, and opinionated people together in one place*, it's inevitable that half of them will immediately set out to explain to the other half in great detail why Everything You Know Is Wrong. :) [size=-2]*Dumb, incoherent, opinionated people will do this too, but they won't be nearly as entertaining.[/size] [/QUOTE]
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