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4E WotC way of saying your fired?
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<blockquote data-quote="wingsandsword" data-source="post: 3812165" data-attributes="member: 14159"><p>Now, that I like.</p><p></p><p>I've posted a lot of posts saying how I don't like what I'm hearing about 4e, but while I might not agree with all the mechanical changes, I could generally live with them. </p><p></p><p>4e might even be a mechanically fine and fun game, but what is bothering me so seriously about 4e is that they are changing the flavor and basic setting presumptions so much, to something much darker and grimmer ("points of light" pretty much is describing the Dark Ages, I'd rather my D&D be in the Renaissance), while making tieflings and warlocks common implies that fiends deal with mortals far more often than before (not to mention the new backstory of devils, Asmodeus being a god, ect), it seems that 4e is going to go for some demonic, grim flavor that might even be interesting as a D&D setting but not as the core (it's almost like using Ravenloft as the core setting for D&D).</p><p></p><p>3e seemed to go far out of it's way when it was being made to be about fulfilling and continuing with the traditions of D&D, while the rules might change the flavor has been relatively constant. Even 3e's "dungeonpunk" look and implied increase in the availability of magical gear was fairly mild compared to the scale of the flavor change implied between 3e and 4e.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3812165, member: 14159"] Now, that I like. I've posted a lot of posts saying how I don't like what I'm hearing about 4e, but while I might not agree with all the mechanical changes, I could generally live with them. 4e might even be a mechanically fine and fun game, but what is bothering me so seriously about 4e is that they are changing the flavor and basic setting presumptions so much, to something much darker and grimmer ("points of light" pretty much is describing the Dark Ages, I'd rather my D&D be in the Renaissance), while making tieflings and warlocks common implies that fiends deal with mortals far more often than before (not to mention the new backstory of devils, Asmodeus being a god, ect), it seems that 4e is going to go for some demonic, grim flavor that might even be interesting as a D&D setting but not as the core (it's almost like using Ravenloft as the core setting for D&D). 3e seemed to go far out of it's way when it was being made to be about fulfilling and continuing with the traditions of D&D, while the rules might change the flavor has been relatively constant. Even 3e's "dungeonpunk" look and implied increase in the availability of magical gear was fairly mild compared to the scale of the flavor change implied between 3e and 4e. [/QUOTE]
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