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4E WotC way of saying your fired?
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<blockquote data-quote="Reynard" data-source="post: 3813331" data-attributes="member: 467"><p>The question is really who are they expecting to sell books to -- the people that play regualrly, or the people that buy books regularly. Because if they change the mechanics and flavor so much it doesn't much resemble D&D anymore, those people that upgraded to 3E and/or got back in the game, but never bought much else aside from the occassional Dragon magazine or adventure, are going to do a spit take when they upgrade to 4E. if the target are those people who have or will potentially jump on the supplement treadmill, the success rate will be much higher because those people are already aclimated to at least a lot of the seeds of 4E.</p><p></p><p>And that's the thing. 3E was, when it appeared, "very D&D" and has become less so through 3.5's life. 4E takes all that stuff -- warlocks and reserve feats and powers and MMO influence -- up to 11 (apparently, by the limited but consistent evidence we have). Everyone is always talking about the 2 million or whatever games out there, and how the internet community isn't representative of the average gamer. But those average gamers don't buy supplements, either, and they play the D&D, tone and flavor wise, that's been around for 30 years.</p><p></p><p>Thus, I think WotC is actively seeking a different market demographic. And it ain't me. So I feel I am perfectly justified in looking at what they are offering and saying, "That ain't D&D."</p></blockquote><p></p>
[QUOTE="Reynard, post: 3813331, member: 467"] The question is really who are they expecting to sell books to -- the people that play regualrly, or the people that buy books regularly. Because if they change the mechanics and flavor so much it doesn't much resemble D&D anymore, those people that upgraded to 3E and/or got back in the game, but never bought much else aside from the occassional Dragon magazine or adventure, are going to do a spit take when they upgrade to 4E. if the target are those people who have or will potentially jump on the supplement treadmill, the success rate will be much higher because those people are already aclimated to at least a lot of the seeds of 4E. And that's the thing. 3E was, when it appeared, "very D&D" and has become less so through 3.5's life. 4E takes all that stuff -- warlocks and reserve feats and powers and MMO influence -- up to 11 (apparently, by the limited but consistent evidence we have). Everyone is always talking about the 2 million or whatever games out there, and how the internet community isn't representative of the average gamer. But those average gamers don't buy supplements, either, and they play the D&D, tone and flavor wise, that's been around for 30 years. Thus, I think WotC is actively seeking a different market demographic. And it ain't me. So I feel I am perfectly justified in looking at what they are offering and saying, "That ain't D&D." [/QUOTE]
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